UE5编译并以插件形式集成cserialport串口库2-插件编辑部分

#include "CSerialPort.h"

#include "UObjectTest.h"

#define LOCTEXT_NAMESPACE "FCSerialPortModule"

void FCSerialPortModule::StartupModule()
{
    // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
    UE_LOG(LogTemp,Warning,TEXT("***********************************************"));
    UE_LOG(LogTemp,Warning,TEXT("*****************   STARTUP  ******************"));
    UE_LOG(LogTemp,Warning,TEXT("***********************************************"));
}

void FCSerialPortModule::ShutdownModule()
{
    // This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
    // we call this function before unloading the module.
    UE_LOG(LogTemp,Warning,TEXT("***********************************************"));
    UE_LOG(LogTemp,Warning,TEXT("*****************    ENDUP   ******************"));
    UE_LOG(LogTemp,Warning,TEXT("***********************************************"));
}

#undef LOCTEXT_NAMESPACE
    
IMPLEMENT_MODULE(FCSerialPortModule, CSerialPort)

实际上startup和shutdown对于本插件没有什么作用

// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"

class FCSerialPortModule : public IModuleInterface
{
public:

    /** IModuleInterface implementation */
    virtual void StartupModule() override;
    virtual void ShutdownModule() override;
};

 

posted @ 2025-01-20 19:36  mcwhirr  阅读(27)  评论(0)    收藏  举报