using System;
using System.Collections;
using System.Diagnostics;
using UnityEngine;
/// <summary>
/// 装箱 拆箱
/// </summary>
public class Text05 : MonoBehaviour {
void Start () {
int n = 10;
object o = n;//装箱
int nn = (int)o;//拆箱
//这地方没有发生 装拆箱
string str = "123";
int str1 = Convert.ToInt32(str);
int int1 = 11;
IComparable i = int1;//装箱
//Encasement();
}
/// <summary>
/// 装箱测试
/// </summary>
public void Encasement() {
ArrayList list = new ArrayList();
//List<int> list =new List<int> ();
//这里面发生了1000次装箱操作
Stopwatch sw = new Stopwatch();
//00:00:00.0008463 (装箱)
//00:00:00.0006876(未装箱)
//装箱会消耗内存时耗 尽量避免装箱
sw.Start();
for (int i = 0; i < 10000; i++)
{
list.Add(i);
}
sw.Stop();
print(sw.Elapsed);
}
}