camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
                camera.position.z = 2900;
                //关键就是设置camera的up为y轴
                camera.up = new THREE.Vector3(0, 0, 1);
                scene.add(camera);

 

posted on 2024-08-16 14:57  刘世涛6192  阅读(98)  评论(0)    收藏  举报