WebGL中用DrawElements绘制线
DrawElements经常被用于绘制三角形,其实也可以用来绘制线,用来降低绘制线时的DP数,只是不经常用
下面是示例代码,可以复制保存成一个html直接看结果
<!doctype html>
<html>
<body>
<canvas width="300" height="300" id="my_Canvas"></canvas>
<script>
// 初始化WebGL
var canvas = document.getElementById('my_Canvas');
const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
// 准备顶点数据和索引数据
var vertices = [
-0.5, 0.5, 0.0,
-0.5, -0.5, 0.0,
0.5, -0.5, 0.0,
0.5, 0.5, 0.0
];
indices = [0, 1, 1, 2, 2, 3, 3, 0];
// 创建及填充VBO
var vertex_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
// 创建及填充IBO
var Index_Buffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
// 顶点着色器
var vertCode =
'attribute vec3 coordinates;' +
'void main(void) {' +
' gl_Position = vec4(coordinates, 1.0);' +
'}';
var vertShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertShader, vertCode);
gl.compileShader(vertShader);
// 像素着色器
var fragCode =
'void main(void) {' +
' gl_FragColor = vec4(0.0, 0.0, 0.0, 0.1);' +
'}';
var fragShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragShader, fragCode);
gl.compileShader(fragShader);
// 创建program
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertShader);
gl.attachShader(shaderProgram, fragShader);
gl.linkProgram(shaderProgram);
gl.useProgram(shaderProgram);
// 绑定VBO, IBO
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer);
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);
// 将VBO和着色器中的属性关联
var coord = gl.getAttribLocation(shaderProgram, "coordinates");
gl.vertexAttribPointer(coord, 3, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(coord);
// 指定视口参数
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(0.5, 0.5, 0.5, 0.9);
gl.enable(gl.DEPTH_TEST);
gl.clear(gl.COLOR_BUFFER_BIT);
// 画线
gl.drawElements(gl.LINES, indices.length, gl.UNSIGNED_SHORT, 0);
</script>
</body>
</html>

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