清除子节点、创建子节点函数
摘要:/// 删除指定节点的所有子 /// </summary>/// <param name="go"></param>public static void ClearChildren(GameObject go, bool saveInactiveChild = false){ for (int i
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Unity调用系统窗口选择文件或文件路径
摘要:using UnityEngine;using System.Collections;using System;using System.Runtime.InteropServices;[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Au
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解决滚动事件与点击事件不兼容的问题
摘要:using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class EventTriggerUtility : MonoBehaviour, IPointerClickHandler, I
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鼠标控制模型旋转
摘要:using UnityEngine; using System.Collections;public class RotaRole : MonoBehaviour{ public Vector3 mousePos; IEnumerator OnMouseDown() { mousePos = Inp
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C#检测键盘输入
摘要:void Update(){ if (Input.GetKey(KeyCode.W)) { go stread; } if (Input.GetKey(KeyCode.A)) { turn left; }}
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