using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class clock : MonoBehaviour
{
const float hoursToDegrees = -30f, MinToDegrees = -6f, SecToDegrees = -6f;
[SerializeField]
Transform hourPivot, minutesPivot, secondsPivot;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
TimeSpan time = DateTime.Now.TimeOfDay;
hourPivot.localRotation =
Quaternion.Euler(0f, 0f, hoursToDegrees * (float)time.TotalHours);
minutesPivot.localRotation =
Quaternion.Euler(0f, 0f, MinToDegrees * (float)time.TotalMinutes);
secondsPivot.localRotation =
Quaternion.Euler(0f, 0f, SecToDegrees * (float)time.TotalSeconds);
}
}