Ray Tracing in One Weekend Part3
完成到第七章抗锯齿的内容
#include <iostream>
#include<fstream>
#include<string>
#include "v3d.h"
#include "ray.h"
#include "color.h"
#include "rtweekend.h"
#include "hittable_list.h"
#include "sphere.h"
#include"camera.h"
using namespace std;
// Type aliases for vec3
using point3 = vec3; // 3D point
using color = vec3; // RGB color
double hit_sphere(const point3& center, double radius, const ray& r) {
vec3 oc = r.origin() - center;
auto a = r.direction().length_squared();//t2b⋅b+2tb⋅(A−C)+(A−C)⋅(A−C)−r2=0 函数关于t, P(t)=A+tb
auto half_b = dot(oc, r.direction());
auto c = oc.length_squared() - radius * radius;
auto discriminant = half_b * half_b - a * c;
if (discriminant < 0) {
return -1.0;
}
else {
return (-half_b - sqrt(discriminant)) / a;
}
}
color ray_color(const ray& r ,const hittable& world) {
hit_record rec;
if (world.hit(r, 0, infinity, rec)){//如果打中了球,在球的范围内,就变成彩色
return 0.5 * (rec.normal + color(1, 1, 1));
}
vec3 unit_direction = unit_vector(r.direction());
//显示蓝色背景
auto back = 0.5 * (unit_direction.y() + 1.0);
return (1.0 - back) * color(1.0, 1.0, 1.0) + back * color(0.5, 0.7, 1.0);
}
int main()
{
// Image
const auto aspect_ratio = 16.0 / 9.0;
const int image_width = 400;
const int image_height = static_cast<int>(image_width / aspect_ratio);
const int sample_per_pixel = 100;//采样次数
// World
hittable_list world;
world.add(make_shared<sphere>(point3(0, 0, -1), 0.5));
world.add(make_shared<sphere>(point3(0, -100.5, -1), 100));
// Camera
camera cam;//定义函数放到头文件里面了
// Render
ofstream file("graph1-2.ppm");
file << "P3\n" << image_width << ' ' << image_height << "\n255\n";
for (int j = image_height - 1; j >= 0; --j) {
std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for (int i = 0; i < image_width; ++i) {
color pix_color(0, 0, 0);
for (int s = 0; s < sample_per_pixel; s++) {//采样100次,即图片的每个点位都发出的光通过random随机不同方向,取样100次求平均值
auto u = (i + random_double()) / (image_width - 1);
auto v = (j + random_double()) / (image_height - 1);
ray r = cam.get_ray(u, v);
pix_color += ray_color(r, world);
}
write_color(file, pix_color,sample_per_pixel);
}
}
std::cerr << "\nDone.\n";
}



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