Ray Tracing in One Weekend Part1
官方教程:Ray Tracing in One Weekend
参考:【Ray Tracing in One Weekend 超详解】 光线追踪1-1 之美 - 灰信网(软件开发博客聚合) (freesion.com)
任务2 Output an Image及任务3 The vec3 Class
#include <iostream>
#include<fstream>
#include<string>
#include "v3d.h"
using namespace std;
void build_1_1()
{
int nx = 200;
int ny = 100;
ofstream file("graph1-1.ppm");//如果window系统可以在ps中打开ppm文件,需要从cout变换输出流为ppm
if (file.is_open())
{
file << "P3\n" << nx << " " << ny << "\n255\n";//这个不能丢,一定要输出到对应的输出流中
for (int j = ny - 1; j >= 0; j--)
{
for (int i = 0; i < nx; i++)
{
float r = float(i) / float(nx);
float g = float(j) / float(ny);
float b = 0;
int ir = int(255.99 * r);
int ig = int(255.99 * g);
int ib = int(255.99 * b);
string res = to_string(ir) + " " + to_string(ig) + " " + to_string(ib);
file << res << endl;
}
}
file.close();
}
}
void write_color(std::ostream& out, color pixel_color) {
// Write the translated [0,255] value of each color component.
out << static_cast<int>(255.999 * pixel_color.x()) << ' '
<< static_cast<int>(255.999 * pixel_color.y()) << ' '
<< static_cast<int>(255.999 * pixel_color.z()) << '\n';
}
int main()
{
//build_1_1();
const int image_width = 256;
const int image_height = 256;
// Render
ofstream file("graph1-1.ppm");
file << "P3\n" << image_width << ' ' << image_height << "\n255\n";
for (int j = image_height - 1; j >= 0; --j) {
std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for (int i = 0; i < image_width; ++i) {
color pixel_color(double(i) / (image_width - 1), double(j) / (image_height - 1), 0.25);
write_color(file, pixel_color);
}
}
std::cerr << "\nDone.\n";
}

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