关于动画融合
摘要:StateMachineBehaviour中OnStateEnter在融合开始时调用,OnStateExit在融合结束时调用 例子 State A: stand State B: walk, A->B 融合0.1s 融合开始前,现在处于A,则Animator.GetCurrentAnimatorCl
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posted @ 2022-04-12 16:29
posted @ 2022-04-12 16:29
posted @ 2021-07-13 15:45
posted @ 2019-05-22 16:40