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http://forum.unity3d.com/threads/2d-sprite-packer-and-pvrtc.218633/http://docs.unity3d.com/Manual/SpritePacker.htmlhttp://docs.unity3d.com/Manual/clas...
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posted @ 2015-07-29 15:05
lilei9110
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http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.htmlhttp://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf35...
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posted @ 2015-07-28 17:55
lilei9110
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http://blog.csdn.net/costfine/article/details/46930473发现其实美术调整颜色的时候大部分都是调整的HSV,因为可以方便的分别调整色相(hue)、饱和度(saturation)和色调(value)。例如人们要将颜色调整的偏红一点,那么只需要修改色相,...
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posted @ 2015-07-28 13:59
lilei9110
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http://help.adobe.com/en_US/flashbuilder/using/WSc5cd04c102ae3e97-6e5d439512e1414e588-8000.html
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posted @ 2015-07-23 13:58
lilei9110
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http://www.sothink.com/product/flash-decompiler-for-mac/http://blog.sina.com.cn/s/blog_697935ad0100k3jv.htmlhttp://www.forceprojectx.com/services/apps...
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posted @ 2015-07-22 13:51
lilei9110
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http://beziergames.com/products/replacement-tiles-tokens-for-one-night-ultimate-werewolfhttp://www.divedice.com/shop/gboard/bbs/board.php?bo_table=fre...
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posted @ 2015-07-22 09:48
lilei9110
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http://blogs.msdn.com/b/dotnet/archive/2013/04/04/net-memory-allocation-profiling-with-visual-studio-2012.aspxhttp://www.xuebuyuan.com/558093.html
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posted @ 2015-07-21 08:51
lilei9110
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http://forum.unity3d.com/threads/free-photoshop-blends.121661/
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posted @ 2015-07-10 12:20
lilei9110
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http://kb.cnblogs.com/page/106720/
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posted @ 2015-07-04 22:17
lilei9110
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https://visualstudiogallery.msdn.microsoft.com/95789cdb-08f9-4dae-9b2f-fc45a452ad77/
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posted @ 2015-07-04 15:36
lilei9110
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https://msdn.microsoft.com/en-us/library/aa288468(v=vs.71).aspxhttp://tomosoft.jp/design/?p=4647http://stackoverflow.com/questions/24864233/marshal-st...
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posted @ 2015-07-04 12:10
lilei9110
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https://en.wikipedia.org/wiki/Behavior_Trees_(artificial_intelligence,_robotics_and_control)http://www.gamasutra.com/blogs/ChrisSimpson/20140717/22133...
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posted @ 2015-07-02 17:00
lilei9110
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https://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx
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posted @ 2015-06-20 09:33
lilei9110
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UnityAssetExplorer + PowerVRTexTool
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posted @ 2015-06-15 15:45
lilei9110
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http://docs.unity3d.com/460/Documentation/Manual/SL-BuiltinValues.htmlhttp://docs.unity3d.com/Manual/SL-BuiltinMacros.htmlhttp://docs.unity3d.com/Manu...
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posted @ 2015-06-11 14:49
lilei9110
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http://www.3drender.com/glossary/fresneleffect.htmhttp://kylehalladay.com/all/graphics/2014/02/23/Fresnel-Shaders.htmlhttp://en.wikibooks.org/wiki/GLS...
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posted @ 2015-06-10 12:19
lilei9110
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FBX Software Development KitThe FBX Software Development Kit (FBX SDK) allows software developers to create applications that use FBX technology, or t...
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posted @ 2015-06-02 10:46
lilei9110
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https://devtalk.nvidia.com/default/topic/804306/nsight-visual-studio-edition/nsight-4-5-can-t-debug-net-applications/Q: I have an OpenGL application w...
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posted @ 2015-05-28 23:08
lilei9110
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在Run和Stop按钮的右边有一个工程名点击工程名,选择Manage Schemes选择Edit...左侧选择Run ProjectName.app 右侧选择Info页,在Build Configuraion选择相对应你需要生成的版本就行了。编译完成后,选择XCode的File菜单里面的Projec...
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posted @ 2015-05-28 11:44
lilei9110
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https://github.com/mapbox/mapbox-gl-native
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posted @ 2015-05-28 08:43
lilei9110
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http://stackoverflow.com/questions/19658745/why-is-my-opengl-version-always-2-1-on-mac-os-xhttp://www.macupdate.com/app/mac/17087/opengl-extensions-vi...
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posted @ 2015-05-27 23:19
lilei9110
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https://open.glhttps://www.processing.org/tutorials/pshader/
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posted @ 2015-05-27 17:23
lilei9110
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只要材质相同,并Sprite在同一Atlas里,就可以合批。不论Sorting Layer不同,还是Sorting Order不同。材质相同的两个不同Sorting Order之间插入一个不同材质会生成3个Draw Call。Sprite的Mesh Type会影响合批。Full Rect会产生较少的...
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posted @ 2015-05-25 17:31
lilei9110
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http://www.mono-project.com/docs/advanced/pinvoke/dllnotfoundexception/http://www.mono-project.com/docs/advanced/pinvoke/dllmap/$ MONO_LOG_LEVEL=debug...
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posted @ 2015-05-23 23:19
lilei9110
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新建ActionScript工程1. File > New > ActionScript Project2. 按照提示完成工程的创建使程序直接在Flash Player中运行1. 在工程上点右键,选Properties > ActionScript Compiler2. 去掉Generate HTM...
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posted @ 2015-05-23 19:21
lilei9110
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http://away3d.com/starling
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posted @ 2015-05-21 22:56
lilei9110
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http://www.hsharma.com/tutorials/starting-with-starling-ep-1-intro-setup/
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posted @ 2015-05-21 12:02
lilei9110
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http://litech.diandian.com/post/2013-03-22/40049178994Adobe Flash Builder 4.7 For Mac 破解和Photoshop CS6一样,找到破解CS6的那个amtlib.framework,然后替换下面这个文件夹的内容,似乎就...
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posted @ 2015-05-21 11:46
lilei9110
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http://bbs.9ria.com/thread-163686-1-1.html
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posted @ 2015-05-21 11:09
lilei9110
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http://www.sdifenzhou.com/657.html
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posted @ 2015-05-21 10:26
lilei9110
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Adobe ScoutAll the internal operations of Flash Player.Flash BuilderActionscript 3 code level profiling.http://www.adobe.com/devnet/flash/articles/opt...
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posted @ 2015-05-20 23:06
lilei9110
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http://www.martinpalko.com/muli-compile-unity/http://forum.unity3d.com/threads/tutorial-shade-more-efficiently-taking-advantage-of-multi-compile-shade...
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posted @ 2015-05-20 13:55
lilei9110
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http://nordicedu.com/tkokblog/wordpress/?tag=perrendererdataMaterialPropertyBlock and SpriteRendererPosted on10.12.2014Once again the “Unity-way” supr...
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posted @ 2015-05-19 19:26
lilei9110
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http://dongxicheng.org/structure/permutation-combination/
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posted @ 2015-05-17 20:49
lilei9110
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http://www.cnblogs.com/a1656344531/archive/2012/11/28/2792863.htmlXmlNode.SelectSingleNode(XPath)XmlNode.SelectNodes(XPath)
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posted @ 2015-05-16 17:24
lilei9110
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FingerGestureshttp://fingergestures.fatalfrog.com
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posted @ 2015-05-12 14:17
lilei9110
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http://forum.unity3d.com/threads/moving-scene-view-camera-from-editor-script.64920/
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posted @ 2015-05-11 19:31
lilei9110
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http://www.developerfusion.com/article/84519/mastering-structs-in-c/
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posted @ 2015-04-30 22:47
lilei9110
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https://msdn.microsoft.com/en-us/library/y31yhkeb.aspx
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posted @ 2015-04-30 08:48
lilei9110
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http://programmers.stackexchange.com/questions/49550/which-hashing-algorithm-is-best-for-uniqueness-and-speed
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posted @ 2015-04-27 21:37
lilei9110
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