4.01~ios开发常用的宏
原文:http://www.cocoachina.com/bbs/read.php?tid=137317&page=1 收集起来,丢到一个头文件中,这样开发起来就快多啦!我先分享一些,大家可以拿出自己私藏的,盖楼,吼吼~ #define NavigationBar_HEIGHT 44 #define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width) #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height) #define SAFE_RELEASE(x) [x release];x=nil #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue] #define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion]) #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) #define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0] //use dlog to print while in debug model #ifdef DEBUG # define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__); #else # define DLog(...) #endif #define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO) #define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO) #define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) #if TARGET_OS_IPHONE //iPhone Device #endif #if TARGET_IPHONE_SIMULATOR //iPhone Simulator #endif //ARC #if __has_feature(objc_arc) //compiling with ARC #else // compiling without ARC #endif //G-C-D #define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block) #define MAIN(block) dispatch_async(dispatch_get_main_queue(),block) #define USER_DEFAULT [NSUserDefaults standardUserDefaults] #define ImageNamed(_pointer) [UIImage imageNamed:[UIUtil imageName:_pointer]] #pragma mark - common functions #define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; } #pragma mark - degrees/radian functions #define degreesToRadian(x) (M_PI * (x) / 180.0) #define radianToDegrees(radian) (radian*180.0)/(M_PI) #pragma mark - color functions #define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1] #define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)] #define ITTDEBUG #define ITTLOGLEVEL_INFO 10 #define ITTLOGLEVEL_WARNING 3 #define ITTLOGLEVEL_ERROR 1 #ifndef ITTMAXLOGLEVEL #ifdef DEBUG #define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO #else #define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR #endif #endif // The general purpose logger. This ignores logging levels. #ifdef ITTDEBUG #define ITTDPRINT(xx, ...) NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define ITTDPRINT(xx, ...) ((void)0) #endif // Prints the current method's name. #define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__) // Log-level based logging macros. #if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL #define ITTDERROR(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__) #else #define ITTDERROR(xx, ...) ((void)0) #endif #if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL #define ITTDWARNING(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__) #else #define ITTDWARNING(xx, ...) ((void)0) #endif #if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL #define ITTDINFO(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__) #else #define ITTDINFO(xx, ...) ((void)0) #endif #ifdef ITTDEBUG #define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \ ITTDPRINT(xx, ##__VA_ARGS__); \ } \ } ((void)0) #else #define ITTDCONDITIONLOG(condition, xx, ...) ((void)0) #endif #define ITTAssert(condition, ...) \ do { \ if (!(condition)) { \ [[NSAssertionHandler currentHandler] \ handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \ file:[NSString stringWithUTF8String:__FILE__] \ lineNumber:__LINE__ \ description:__VA_ARGS__]; \ } \ } while(0) //读取本地图片的 和imageNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型 //例如 imageView.image = LOADIMAGE(@"文件名",@"png"); #define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]] #define MyLocal(x, ...) NSLocalizedString(x, nil) 这样就不需要填默认的参数了. 对于需要反复使用的方法比较方便. 比如说 MyLocal(@"0094") 代替了 NSLocalizedString(@"0094", nil) // rgb颜色转换(16进制->10进制) #define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0] #define alertContent(content) \ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"提示" \ message:content \ delegate:nil \ cancelButtonTitle:@"确定" \ otherButtonTitles:nil]; \ [alert show]; \ [alert release]; #define CGRectMake(a,b,c,d) CGRectMake((a)/320.0*[[UIScreen mainScreen] applicationFrame].size.width,(b)/460.0*[[UIScreen mainScreen] applicationFrame].size.height,(c)/320.0*[[UIScreen mainScreen] applicationFrame].size.width,(d)/460.0*[[UIScreen mainScreen] applicationFrame].size.height) 这个是刚出iphone5不想挨个的去找以前320x460分辨率时候用的。 这样写以后可以直接写CGRectMake(0,0,320,460);就是整个屏幕的大小了 //RGB颜色 #define RGB(RED,GREEN,BLUE) [UIColor colorWithRed:RED/255.00 green:GREEN/255.00 blue:BLUE/255.00 alpha:1.0]
//release屏蔽NSLog
//放在.pch文件里
#ifdef DEBUG
#else
#define NSLog(...) {};
#endif
//GCD
#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
//Device
#define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
#define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)
#define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
//区分模拟器和真机
#if TARGET_OS_IPHONE
//iPhone Device
#endif
#if TARGET_IPHONE_SIMULATOR
//iPhone Simulator
#endif
//ARC
#if __has_feature(objc_arc)
//compiling with ARC
#else
// compiling without ARC
#endif