摘要:
### instanced rendering.send shared data to gpu just once mesh, texture, leavespush every instance’s unique data position, color, scaleWith a si... 阅读全文
摘要:
A dead simple implementation looks like:```// simple void InputHandler::handleInput(){ if (isPressed(BUTTON_X)) jump(); else if (isPressed(BUTTON_Y)... 阅读全文