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### instanced rendering.send shared data to gpu just once mesh, texture, leavespush every instance’s unique data position, color, scaleWith a si... 阅读全文
posted @ 2015-01-14 17:05
summernight
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A dead simple implementation looks like:```// simple void InputHandler::handleInput(){ if (isPressed(BUTTON_X)) jump(); else if (isPressed(BUTTON_Y)... 阅读全文
posted @ 2015-01-14 16:24
summernight
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透墙显示,遮挡显示,使用ztestTags { "Queue"="Overlay+1" "RenderType"="Transparent"} Pass { // 透视效果,关闭cull Cull Off // 不记录深度值 ... 阅读全文
posted @ 2015-01-14 08:29
summernight
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