Photon Server类函数介绍

引入ExitGamesLibs.dll,Photon.SocketServer.dll,PhotonHostRuntimeInterfaces.dll

1.主类继承ApplicationBase,实现以下三个类

//客户端连接时,处理连接请求
protected override PeerBase CreatePeer(InitRequest initRequest)

//服务器启动时初始化
protected override void Setup()

//server关闭
protected override void TearDown()

2.创建ClientPeer类继承 Photon.SocketServer.ClientPeer

构造函数:  public ClientPeer(InitRequest initRequest):base(initRequest)

//断开连接时
protected override void OnDisconnect(DisconnectReason reasonCode, string reasonDetail)

//处理请求
protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)

3.unity 创建服务器管理类实现IPhotonPeerListener

//服务器通知(发起的事件)
public void OnEvent(EventData eventData)

//服务器启动时初始化
protected override void Setup()

//server关闭
protected override void TearDown()

日志初始化,需要引入log4net.dll,ExitGames.Logging.Log4Net.dll

  //主类
    public class ACGCombatGameServer : ApplicationBase
    {
        public static readonly ILogger log = LogManager.GetCurrentClassLogger();
        //客户端连接时,处理连接请求
        protected override PeerBase CreatePeer(InitRequest initRequest)
        {
            log.Info("一个客户端连接过来");
            return new ClientPeer(initRequest);
        }

        //服务器启动时初始化
        protected override void Setup()
        {
            InitLog();
        }
        //server关闭
        protected override void TearDown()
        {
           
        }

        //初始化日志
        private void InitLog()
        {
            //设置日志的输出路径
            log4net.GlobalContext.Properties["Photon:ApplicationLogPath"] =Path.Combine(Path.Combine(this.ApplicationRootPath, "bin_Win64"),"log");
            //获取日志配置信息
            FileInfo logConfig = new FileInfo(Path.Combine(this.BinaryPath, "log4net.config"));
            if(logConfig.Exists)
            {
                LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); //使用log4net插件
                XmlConfigurator.ConfigureAndWatch(logConfig); //读取配置文件
            }
            log.Info("日志初始化完成...");
        }
    }

 

posted @ 2018-05-10 15:13  游戏鼻祖  阅读(290)  评论(0编辑  收藏  举报