#if UNITY_EDITOR
using System.IO;
using System.Text;
using UnityEngine;
public class AutoNormScript : UnityEditor.AssetModificationProcessor
{
static StringBuilder scriptContent = new StringBuilder();
public static void OnWillCreateAsset(string path)
{
path = path.Substring(7).Replace(".meta","");
FileInfo fileInfo =new FileInfo(Path.Combine(Application.dataPath, path));
if (fileInfo.Extension.Equals(".cs"))
{
scriptContent.Clear();
scriptContent.Append("/*\n");
scriptContent.AppendFormat("*\t作者:{0}\n",SystemInfo.deviceName);
scriptContent.AppendFormat("*\t时间:{0}\n",System.DateTime.UtcNow);
string[] versionInfoArr=File.ReadAllLines(Path.Combine(Application.dataPath.Replace("Assets", ""), "ProjectSettings", "ProjectVersion.txt"));
string unityVersion = "";
for (int i = versionInfoArr.Length-1; i>=0; i--)
{
if (versionInfoArr[i].Contains("m_EditorVersion:"))
{
unityVersion = versionInfoArr[i].Substring(16);
}
}
scriptContent.AppendFormat("*\tUnity版本:{0}\n", unityVersion);
scriptContent.Append("*/\n");
scriptContent.Append(File.ReadAllText(fileInfo.FullName));
File.WriteAllText(fileInfo.FullName,scriptContent.ToString());
}
}
}
#endif