自动给脚本添加备注信息

#if UNITY_EDITOR
using System.IO;
using System.Text;
using UnityEngine;
public class AutoNormScript : UnityEditor.AssetModificationProcessor
{
    static StringBuilder scriptContent = new StringBuilder();
    public static void OnWillCreateAsset(string path)
    {
        path = path.Substring(7).Replace(".meta","");
        FileInfo fileInfo =new FileInfo(Path.Combine(Application.dataPath, path));
        if (fileInfo.Extension.Equals(".cs"))
        {
            scriptContent.Clear();
            scriptContent.Append("/*\n");
            scriptContent.AppendFormat("*\t作者:{0}\n",SystemInfo.deviceName);
            scriptContent.AppendFormat("*\t时间:{0}\n",System.DateTime.UtcNow);
            string[] versionInfoArr=File.ReadAllLines(Path.Combine(Application.dataPath.Replace("Assets", ""), "ProjectSettings", "ProjectVersion.txt"));
            string unityVersion = "";
            for (int i = versionInfoArr.Length-1; i>=0; i--)
            {
                if (versionInfoArr[i].Contains("m_EditorVersion:"))
                {
                    unityVersion = versionInfoArr[i].Substring(16);
                }
            }
            scriptContent.AppendFormat("*\tUnity版本:{0}\n", unityVersion);
            scriptContent.Append("*/\n");
            scriptContent.Append(File.ReadAllText(fileInfo.FullName));
            File.WriteAllText(fileInfo.FullName,scriptContent.ToString());
        }
    }
}
#endif

  

posted @ 2024-10-23 16:32  游戏鼻祖  阅读(13)  评论(0)    收藏  举报