unity资源自动优化

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;

public class AutoOptimizeAssetes : UnityEditor.AssetPostprocessor
{
    /// <summary>
    /// 音频资源导入完成之前调用
    /// </summary>
    private void OnPreprocessAudio()
    {
        AudioImporter _importer = (AudioImporter)assetImporter;
        _importer.preloadAudioData = true;
        _importer.forceToMono = true;
    }
    /// <summary>
    /// 从模型(.fbx,.mb文件等)导入动画之前调用
    /// </summary>
    private void OnPreprocessAnimation()
    {
        ModelImporter _importer = (ModelImporter)assetImporter;
    }
    /// <summary>
    /// 模型导入之前调用
    /// </summary>
    private void OnPreprocessModel()
    {
        ModelImporter _importer = (ModelImporter)assetImporter;
    }

    /// <summary>
    /// 音频资源导入完成之后调用
    /// </summary>
    /// <param name="clip"></param>
    private void OnPostprocessAudio(AudioClip clip)
    {
        AudioImporter _importer = (AudioImporter)assetImporter;
    }
    /// <summary>
    /// 模型导入完成之后调用
    /// </summary>
    /// <param name="g"></param>
    private void OnPostprocessModel(GameObject g)
    {
        Debug.Log("导入模型:" + g.name);
    }
    /// <summary>
    /// 精灵的纹理导入完成之后调用
    /// </summary>
    /// <param name="texture"></param>
    /// <param name="sprites"></param>
    private void OnPostprocessSprites(Texture2D texture, Sprite[] sprites)
    {
        Debug.Log("导入纹理:" + texture.name);
    }
}
#endif

  

posted @ 2024-10-23 16:31  游戏鼻祖  阅读(12)  评论(0)    收藏  举报