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打包 using UnityEngine; using System.Collections; using UnityEditor; using System.IO; /// <summary> /// 把Resource下的资源打包成.data到OutPut目录下 /// </summary> p 阅读全文
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using UnityEngine; using UnityEditor; public class TextureImportChanging : EditorWindow { enum MaxSize { Size_32 = 32, Size_64 = 64, Size_128 = 128, S 阅读全文
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error CS0619: `UnityEngine.Types.GetType(string, string)' is obsolete: `This was an internal method which is no longer used' 可以用 System.Reflection.Ass 阅读全文
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运行中截图 编辑器内截图 需要自定义编辑器,移步雨凇的文章 在原有控件布局基础上自定义 using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using Uni 阅读全文