cocos2d-x避免手动修改android.mk文件来编译

LOCAL_PATH := $(call my-dir)

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

# 遍历目录及子目录的函数
define walk
  $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef

# 遍历Classes目录
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellocpp/main.cpp=

# 从所有文件中提取出所有.cpp文件
FILE_LIST += $(filter %.cpp, $(ALLFILES))

LOCAL_SRC_FILES += $(FILE_LIST:$(LOCAL_PATH)/%=%)

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END

LOCAL_STATIC_LIBRARIES := cocos2dx_static

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END

标红处为修改地方

posted @ 2016-03-30 11:06  kidwzc  阅读(187)  评论(0)    收藏  举报