定位容器使用完成后直接delete优化的一种方式

 

1 var postion:Sprite = _skin["postion"];
2 //            container = new Sprite;//_skin["con"] as Sprite;
3             
4             feixie = new FeiXieTag();
5             feixie.getView().x = postion.x;
6             _skin.addChild(feixie.getView());
7             
8             _skin.removeChild(_skin["postion"]);
9             delete _skin["postion"];

 

posted @ 2016-05-26 10:40  泥潭里的金鱼  阅读(142)  评论(0)    收藏  举报