I need to include images in a static library. I created a bundle and inserted in my images, the problem is that it seems to work if I include the images directly in the bundle, but stops working if I put in a xcassets file. I followed many guides and searched for a solution on this site. The most popular solution is to insert this line of code:
but it seems not work for me any ideas? |
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There are two ways to solve this, If your app is still supporting iOs 7, you can use this category:https://gist.github.com/serluca/e4f6a47ffbc19fccc63e Otherwise, starting from iOs 8 Apple added a way to do this using: |
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Running the same problem. Looks like inline bundle support is broken for XCAssets in the 1-parameter imageNamed method. There's a workaround though using imageNamed:inBundle:compatibleWithTraitCollection: Be careful, this is iOS8 only !!
NOTE : traitCollection is set to nil to pass the main screen traits as per apple docs (i don't quite get what it means though, if anyone knows please comment!). |
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Our images are placed in Images.xcassets and we had a problem with loading images in an IBDesignable. The following code did the job for the preview in Interface builder and the app as well:
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之前认为Apple 的iOS 设计的要比 Android 稳定,我错了吗?
下载的许多客户端程序/游戏程序,经常会Crash,是程序写的不好(内存泄漏?刚启动也会吗?)还是iOS本身的不稳定!!!
如果在Android手机中可以简单联接到ddms,就可以查看系统log,很容易看到程序为什么出错,在iPhone中如何得知呢?试试Organizer吧,分析一下Device logs,也许有用.