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The Mac Application Environment

Mac OS X incorporates the latest technologies for creating powerful and fun-to-use apps. But the technologies by themselves are not enough to make every app great. What sets an app apart from its peers is how it helps the user achieve some tangible goal. After all, users are not going to care what technologies an app uses, as long as it helps them do what they need to do. An app that gets in the user’s way is going to be forgotten, but one that makes work (or play) easier and more fun is going to be remembered.

An Environment Designed for Ease of Use

Mac OS X strives to provide an environment that is transparent to users and as easy to use as possible. By making hard tasks simple and getting out of the way, the system makes it easier for the user to be creative and spend less time worrying about the steps needed to make the computer work. Of course, simplifying tasks means your app has to do more of the work, but Mac OS You should consider providing your users with an immersive, full-screen experience by implementing a full-screen version of your user interface. The full-screen experience eliminates outside distractions and allows the user to focus on their content; see “Implementing the Full-Screen Experience” (page 66).

Support trackpad gestures for appropriate actions in your app. Gestures provide simple shortcuts for common tasks and can be used to supplement existing controls and menu commands. Mac OS X provides automatic support for reporting gestures to your app through the normal event-handling mechanism; see Cocoa Event-Handling Guide .

Consider minimizing or eliminating the user’s interactions with the raw file system. Rather than expose the entire file system to the user through the open and save panels, some apps, in the manner of iPhoto and iTunes, can provide a better user experience by presenting the user’s content in a simplified browser designed specifically for the app’s content. Mac OS X uses a well-defined file system structure that allows you to place and find files easily and includes many technologies for accessing those files; see “The File System” (page 13).

A Sophisticated Graphics Environment

High-quality graphics and animation make your app look great and can convey a lot of information to the user. Animations in particular are a great way to provide feedback about changes to your user interface. 

Low-Level Details of the Runtime Environment

When you are ready to begin writing actual code, there are a lot of technologies available to make your life easier. Mac OS X supports all of the basic features such as memory management, file management, networking, and concurrency that you need to write your code. In some cases, though, Mac OS X also provides more sophisticated services (or specific coding conventions) that, when followed, can make writing your code even easier.

Based on UNIX

Mac OS X is powered by a 64-bit Mach kernel, which manages processor resources, memory, and other low-level behaviors. On top of the kernel sits a modified version of the Berkeley Software Distribution (BSD) operating system, which provides interfaces that apps can use to interact with the lower-level system. This combination of Mach and BSD provides the following system-level support for your apps:

Preemptive multitasking—All processes share the CPU efficiently. The kernel schedules processes in a way that ensures they all receive the time they need to run. Even background apps continue to receive CPU time to execute ongoing tasks.

Protected memory—Each process runs in its own protected memory space, which prevents processes from accidentally interfering with each other. (Apps can share part of their memory space to implement fast interprocess communication but take responsibility for synchronizing and locking that memory appropriately.)

Virtual memory—64-bit apps have a virtual address space of approximately 18 exabytes (18 billion billion bytes). (If you create a 32-bit app, the amount of virtual memory is only 4 GB.) When an app’s memory usage exceeds the amount of free physical memory, the system transparently writes pages to disk to make more room. Written out pages remain on disk until they are needed in memory again or the app exits.

Networking and Bonjour—Mac OS X provides support for the standard networking protocols and services in use today. BSD sockets provide the low-level communication mechanism for apps, but higher-level interfaces also exist. Bonjour simplifies the user networking experience by providing a dynamic way to advertise and connect to network services over TCP/IP.

Concurrency and Threading

Each process starts off with a single thread of execution and can create more threads as needed. Although you can create threads directly using POSIX and other higher-level interfaces, for most types of work it is better to create them indirectly using block objects with Grand Central Dispatch (GCD) or operation objects, a Cocoa concurrency technology implemented by the NSOperation class.

GCD and operation objects are an alternative to raw threads that simplify or eliminate many of the problems normally associated with threaded programming, such as synchronization and locking. Specifically, they define an asynchronous programming model in which you specify only the work to be performed and the order in which you want it performed. The system then handles the tedious work required to schedule the necessary threads and execute your tasks as efficiently as possible on the current hardware. You should not use GCD or operations for work requiring time-sensitive data processing (such as audio or video playback), but you can use them for most other types of tasks.

For more information on using GCD and operation objects to implement concurrency in your apps, see Concurrency Programming Guide .

The File System

The file system in Mac OS X is structured to provide a better experience for users. Rather than exposing the entire file system to the user, the Finder hides any files and directories that an average user should not need to use, such as the contents of low-level UNIX directories. This is done to provide a simpler interface for the end user (and only in places like the Finder and the open and save panels). Apps can still access any files and directories for which they have valid permissions, regardless of whether they are hidden by the Finder.

When creating apps, you should understand and follow the conventions associated with the Mac OS X file system. Knowing where to put files and how to get information out of the file system ensures a better user experience.

A Few Important App Directories

The Mac OS X file system is organized in a way that groups related files and data together in specific places. Every file in the file system has its place and apps need to know where to put the files they create. This is especially important if you are distributing your app through the App Store, which expects you to put your app’s data files in specific directories.

Table 1-1 lists the directories with which apps commonly interact. Directories preceded with a tilde (~) character indicate a path inside the home directory, which can be either the user’s home directory or the app’s container directory if the app is in a sandbox (as described in “App Sandbox and XPC” (page 18)). Because the actual paths can differ based on the conditions, use the URLsForDirectory:inDomains: method of the NSFileManager class to retrieve the actual directory path. You can then add any custom directory and filename information to the returned URL object to complete the path.

Table 1-1 Key directories for Mac OS X apps

 

 

 

 

Directory

 

 

 

 

Description

 

 

 

Applications directory

 

 

This is the installation directory for your app bundle. The path for the global Applications directory is /Applications but each user directory may have a local applications directory containing user-specific apps. Regardless, you should not need to use this path directly. To access resources inside your application bundle, use an NSBundle object instead.

For more information about the structure of your application bundle and how you locate resources, see “The Mac OS X Application Bundle” (page 81).

 

 

 

Home directory

 

The configuration of your app determines the location of the home directory seen by your app:

For apps running in a sandbox in Mac OS X 10.7 and later, the home directory is the app’s container directory. For more information about the container directory, see “The Keychain” (page 20).

For apps running outside of a sandbox (including those running in versions of Mac OS X before 10.7), the home directory is the user-specific subdirectory of /Users that contains the user’s files.

To retrieve the path to the home directory, use the NSHomeDirectory function.

 

 

 

Library directory

 

 

 

The Library directory is the top-level directory for storing private app-related data and preferences. There are several Library directories scattered throughout the system but you should always use the one located inside the current home directory.

Do not store files directly at the top-level of the Library directory. Instead, store them in one of the specific subdirectories described in this table.

In Mac OS X 10.7 and later, the Finder hides the Library directory in the user’s home folder by default. Therefore, you should never store files in this directory that you want the user to access.

To get the path to this directory use the NSLibraryDirectory search path key with the NSUserDomainMask domain.

 

 

 

 

Directory

 

 

 

 

Description

 

 

 

Application Support directory

 

The Application Support directory is where your app stores any type of file that supports the app but is not required for the app to run, such as document templates or configuration files. The files should be app-specific but should never store user data. This directory is located inside the Library directory.

Never store files at the top level of this directory: Always put them in a subdirectory named for your app or company.

If the resources apply to all users on the system, such as document templates, place them in /Library/Application Support. To get the path to this directory use the NSApplicationSupportDirectory search path key with the NSLocalDomainMask domain. If the resources are user-specific, such as workspace configuration files, place them in the current user’s ~/Library/Application Support directory. To get the path to this directory use the NSApplicationSupportDirectory search path key with the NSUserDomainMask domain.

 

 

 

Caches directory

 

 

The Caches directory is where you store cache files and other temporary data that your app can re-create as needed. This directory is located inside the Library directory.

Never store files at the top level of this directory: Always put them in a subdirectory named for your app or company. Your app is responsible for cleaning out cache data files when they are no longer needed. The system does not delete files from this directory.

To get the path to this directory use the NSCachesDirectory search path key with the NSUserDomainMask domain.

 

 

 

Movies directory

 

 

The Movies directory contains the user’s video files.

To get the path to this directory use the NSMoviesDirectory search path key with the NSUserDomainMask domain.

 

 

 

Music directory

 

 

The Music directory contains the user’s music and audio files.

To get the path to this directory use the NSMusicDirectory search path key with the NSUserDomainMask domain.

 

 

 

Pictures directory

 

 

 

The Pictures directory contains the user’s images and photos.

To get the path to this directory use the NSPicturesDirectory search path key with the NSUserDomainMask domain.

page16image1664.png

 

 

 

 

Directory

 

 

 

 

Description

 

 

 

Temporary directory

 

 

The Temporary directory is where you store files that do not need to persist between launches of your app. You normally use this directory for scratch files or other types of short-lived data files that are not related to your app’s persistent data. This directory is typically hidden from the user.

Your app should remove files from this directory as soon as it is done with them. The system may also purge lingering files from this directory at system startup.

To get the path to this directory use the NSTemporaryDirectory function.

 

Listing 1-1 shows an example of how to retrieve the base path to the Application Support directory and then append a custom app directory to it.

Listing 1-1 Getting the path to the Application Support directory

 

 

 

NSFileManager* fileManager = [NSFileManager defaultManager];

NSURL* appSupportDir = nil;

NSArray *urls = [fileManager URLsForDirectory:NSApplicationSupportDirectory

inDomains:NSUserDomainMask];

if ([paths count] > 0) {

   appSupportDir = [[urls objectAtIndex:0]

URLByAppendingPathComponent:@"com.example.MyApp"];

}

 

For more information about how to access files in well known system directories, see File System Programming Guide .

Coordinating File Access with Other Processes

In Mac OS X, other processes may have access to the same files that your app does. Therefore, when working with files, you should use the file coordination interfaces introduced in Mac OS X v10.7 to be notified when other processes (including the Finder) attempt to read or modify files your app is currently using. For example, coordinating file access is critical when your app adopts iCloud storage.

The file coordination APIs allow you to assert ownership over files and directories that your app cares about. Any time another process attempts to touch one of those items, your app is given a chance to respond. For example, when an app attempts to read the contents of a document your app is editing, you can write unsaved changes to disk before the other process is allowed to do its reading.

Using iCloud document storage, for example, you must incorporate file coordination because multiple apps can access your document files in iCloud. The simplest way to incorporate file coordination into your app is to use the NSDocument class, which handles all of the file-related management for you. See Document-Based App Programming Guide for Mac .

On the other hand, if you're writing a library-style (or “shoebox”) app, you must use the file coordination interfaces directly, as described in File System Programming Guide .

Interacting with the File System

Disks in Macintosh computers are formatted using the HFS+ file system by default. However, Macintosh computers can interact with disks that use other formats so you should never code specifically to any one file system. Table 1-2 lists some of the basic file system attributes you may need to consider in your app and how you should handle them.

Table 1-2 Attributes for the Mac OS X file system

page17image9696.png

 

 

 

 

Attribute

 

 

 

 

Description

 

 

 

Case sensitivity

 

 

The HFS+ file system is case-insensitive but also case-preserving. Therefore, when specifying filenames and directories in your code, it is best to assume case-sensitivity.

 

 

 

Path construction

 

 

Construct paths using the methods of the NSURL and NSString classes. The NSURL class is preferred for path construction because of its ability to specify not only paths in the local file system but paths to network resources.

 

 

 

File attributes

 

 

Many file-related attributes can be retrieved using the getResourceValue: forKey:error: method of the NSURL class. You can also use an NSFileManager object to retrieve many file-related attributes.

 

 

 

File permissions

 

File permissions are managed using access control lists (ACLs) and BSD permissions. The system uses ACLs whenever possible to specify precise permissions for files and directories, but it falls back to using BSD permissions when no ACLs are specified.

By default, any files your app creates are owned by the current user and given appropriate permissions. Thus, your app should always be able to read and write files it creates explicitly. In addition, the app’s sandbox may allow it to access other files in specific situations. For more information about the sandbox, see “App Sandbox and XPC” (page 18).

 

 

 

Tracking file changes

 

 

 

Apps that cannot use the File Coordination interfaces (see “Coordinating File Access with Other Processes” (page 16)) to track changes to files and directories can use the FSEvents API instead. This API provides a lower-level interface for tracking file system interactions and is available in Mac OS X v10.5 and later.

For information on how to use the FSEvents API, see File System Events Programming Guide .

 

Security

The security technologies in Mac OS X help you safeguard sensitive data created or managed by your app, and help minimize damage caused by successful attacks from hostile code. These technologies impact how your app interacts with system resources and the file system.

App Sandbox and XPC

You secure your app against attack from malware by following the practices recommended in Secure Coding Guide . But an attacker needs only to find a single hole in your defenses, or in any of the frameworks and libraries that you link against, to gain control of your app along with all of its privileges.

Starting in Mac OS X v10.7, App Sandbox provides a last line of defense against stolen, corrupted, or deleted user data if malicious code exploits your app. App Sandbox also minimizes the damage from coding errors. Its strategy is twofold:

  1. App Sandbox enables you to describe how your app interacts with the system. The system then grants your app the access it needs to get its job done, and no more. For your app to provide the highest level of damage containment, the best practice is to adopt the tightest sandbox possible. 
  2. App Sandbox allows the user to transparently grant your app additional access by way of Open and Save dialogs, drag and drop, and other familiar user interactions. 

You describe your app’s interaction with the system by way of setting entitlements in Xcode. An entitlement is a key-value pair, defined in a property list file, that confers a specific capability or security permission to a target. For example, there are entitlement keys to indicate that your app needs access to the camera, the network, and user data such as the Address Book. For details on all the entitlements available in Mac OS X, see Entitlement Key Reference .

When you adopt App Sandbox, the system provides a special directory for use by your app—and only by your app—called a container. Your app has unfettered read/write access to the container. All Mac OS X path-finding APIs, above the POSIX layer, are relative to the container instead of to the user’s home directory. Other sandboxed apps have no access to your app’s container, as described further in “Code Signing” (page 19).

iOSNote Becauseitisnotforuserdocuments,aMacOSXcontainerdiffersfromaniOScontainer which, in iOS, is the one and only location for user documents. As the sole local location for user documents, an iOS container is usually known simply as an app’s Documents directory.

In addition, an iOS container contains the app itself. This is not so in Mac OS X.

iCloudNote Apple’siCloudtechnology,asdescribedin“iCloudStorage”(page49),usesthename “container” as well. There is no functional connection between an iCloud container and an App Sandbox container.

Your sandboxed app can access paths outside of its container in the following three ways:

At the specific direction of the user
By you configuring your app with entitlements for specific file-system locations, such as the Movies folder When a path is in any of certain directories that are world readable

The Mac OS X security technology that interacts with the user to expand your sandbox is called Powerbox. Powerbox has no API. Your app uses Powerbox transparently when, for example, you use the NSOpenPanel and NSSavePanel classes, or when the user employs drag and drop with your app.

Some app operations are more likely to be targets of malicious exploitation. Examples are the parsing of data received over a network, and the decoding of video frames. By using XPC, you can improve the effectiveness of the damage containment offered by App Sandbox by separating such potentially dangerous activities into their own address spaces.

XPC is a Mac OS X interprocess communication technology that complements App Sandbox by enabling privilege separation. Privilege separation, in turn, is a development strategy in which you divide an app into pieces according to the system resource access that each piece needs. The component pieces that you create are called XPC services . For details on adopting XPC, see Daemons and Services Programming Guide .

For a complete explanation of App Sandbox and how to use it, read App Sandbox Design Guide . Code Signing

Mac OS X employs the security technology known as code signing to allow you to certify that your app was indeed created by you. After an app is code signed, the system can detect any change to the app—whether the change is introduced accidentally or by malicious code. Various security technologies, including App Sandbox and parental controls, depend on code signing.

In most cases, you can rely on Xcode’s automatic code signing, which requires only that you specify a code signing identity in the build settings for your project. The steps to take are described in “Code Signing Your App” in Tools Workflow Guide for Mac . If you need to incorporate code signing into an automated build system, or if you link your app against third-party frameworks, refer to the procedures described in Code Signing Guide .

When you adopt App Sandbox, you must code sign your app. This is because entitlements (including the special entitlement that enables App Sandbox) are built into an app’s code signature.

Mac OS X enforces a tie between an app’s container and the app’s code signature. This important security feature ensures that no other sandboxed app can access your container. The mechanism works as follows: After the system creates a container for an app, each time an app with the same bundle ID launches, the system checks that the app’s code signature matches a code signature expected by the container. If the system detects a mismatch, it prevents the app from launching.

For a complete explanation of code signing in the context of App Sandbox, read “App Sandbox in Depth” in App Sandbox Design Guide .

The Keychain

A keychain is a secure, encrypted container for storing a user’s passwords and other secrets. It is designed to help a user manage their multiple logins, each with its own ID and password. You should always use keychain to store sensitive credentials for your app.

For more on the keychain, see “Keychain Services Concepts” in Keychain Services Programming Guide .

posted on 2012-05-03 11:09  不及格的程序员-八神  阅读(688)  评论(0编辑  收藏  举报