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if (Input.GetMouseButtonDown(0) || (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)) { /* Ray ray = uiCamera.ScreenPointToRay(Inp 阅读全文
posted @ 2022-11-10 19:17
姿态H
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摘要:
public static bool JudgmentUiInScreen(GameObject obj) { RectTransform rect = obj.GetComponent<RectTransform>(); RectTransform uiRoot = rect.root.GetCo 阅读全文
posted @ 2022-11-10 19:16
姿态H
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