使用指针操作Jobs示例
用指针传入Jobs操作对于外部类型为传统数据类型的集合来说效率是比较高的,以下是示例代码:
using System; using System.Runtime.InteropServices; using Unity.Jobs; using Unity.Burst; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; public class TestClass : MonoBehaviour { unsafe struct TestJob : IJobParallelFor { [NativeDisableUnsafePtrRestriction, NoAlias] public Vector3* vecs; public void Execute(int i) { vecs[i] = vecs[i] * 2f; } } private GCHandle mGCHandle; private Vector3[] mVectors; private void Start() { mVectors = new Vector3[4]; Array.Fill(mVectors, Vector3.one); mGCHandle = GCHandle.Alloc(mVectors, GCHandleType.Pinned); unsafe { var vectorPtr = (Vector3*)mGCHandle.AddrOfPinnedObject().ToPointer(); var job = new TestJob() { vecs = vectorPtr, }; var jobHandle = job.Schedule(4, 2); jobHandle.Complete(); } foreach (var item in mVectors) { Debug.Log(item); }//2,2,2... mGCHandle.Free(); } }
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