【Canvas与卡通】Niko卡通骷髅头
【成图】
【代码】
<!DOCTYPE html> <html lang="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <head> <title>niko骷髅头 Draft7</title> <style type="text/css"> .centerlize{ margin:0 auto; width:1200px; } </style> </head> <body onload="init();"> <div class="centerlize"> <canvas id="myCanvas" width="12px" height="12px" style="border:1px dotted black;"> 如果看到这段文字说您的浏览器尚不支持HTML5 Canvas,请更换浏览器再试. </canvas> </div> </body> </html> <script type="text/javascript"> <!-- /***************************************************************** * 将全体代码(从<!DOCTYPE到script>)拷贝下来,粘贴到文本编辑器中, * 另存为.html文件,再用chrome浏览器打开,就能看到实现效果。 ******************************************************************/ // canvas的绘图环境 var ctx; // 高宽 const WIDTH=512; const HEIGHT=512; // 舞台对象 var stage; //------------------------------- // 初始化 //------------------------------- function init(){ // 获得canvas对象 var canvas=document.getElementById('myCanvas'); canvas.width=WIDTH; canvas.height=HEIGHT; // 初始化canvas的绘图环境 ctx=canvas.getContext('2d'); ctx.translate(WIDTH/2,HEIGHT/2);// 原点平移 // 准备 stage=new Stage(); stage.init(); // 开幕 animate(); } // 播放动画 function animate(){ stage.update(); stage.paintBg(ctx); stage.paintFg(ctx); // 循环 if(true){ //sleep(100); window.requestAnimationFrame(animate); } } // 舞台类 function Stage(){ // 初始化 this.init=function(){ } // 更新 this.update=function(){ } // 画背景 this.paintBg=function(ctx){ ctx.clearRect(-WIDTH/2,-HEIGHT/2,WIDTH,HEIGHT);// 清屏 } // 画前景 this.paintFg=function(ctx){ // 底色 ctx.save(); ctx.fillStyle = "rgb(116,116,116)"; ctx.fillRect(-WIDTH/2,-HEIGHT/2,WIDTH,HEIGHT); ctx.restore(); const R=220;//基准尺寸 var ct=createPt(0,0);// ct=center // #1 外圈 ctx.save(); var r=R*1.00; var w=2*r; var h=w*0.6; ctx.fillStyle="black"; drawSkeleton(ctx,ct.x,ct.y,w,h,r/8); ctx.fill(); ctx.restore(); // #2 内圈 ctx.save(); var r=R*1.00; w-=r*0.2; h-=r*0.1; ctx.fillStyle="white"; drawSkeletonInner(ctx,ct.x,ct.y,w,h,r/8); ctx.fill(); ctx.restore(); // #3 左眼(按笔者方位) ctx.save(); var r=R*1.00; ctx.fillStyle="black"; drawLeftEye(ctx,ct.x-r*0.4,ct.y+r*0.1,r*0.6,r*0.3,r/26); ctx.fill(); ctx.restore(); // #4 右眼(按笔者方位) ctx.save(); var r=R*1.00; ctx.fillStyle="black"; drawRightEye(ctx,ct.x+r*0.4,ct.y+r*0.1,r*0.6,r*0.3,r/26); ctx.fill(); ctx.restore(); // #5 鼻子 ctx.save(); var r=R*1.00; ctx.fillStyle="black"; drawNose(ctx,ct.x,ct.y+r*0.3,r*0.4,r*0.2,r/16); ctx.fill(); ctx.restore(); // #6 牙齿 ctx.save(); var r=R*1.00; ctx.fillStyle="black"; drawTooth(ctx,ct.x,ct.y+r*0.62,r*0.1,r*0.2);// 中牙 ctx.fill(); ctx.fillStyle="black"; drawTooth(ctx,ct.x-r*0.2,ct.y+r*0.62,r*0.1,r*0.2);// 左牙 ctx.fill(); ctx.fillStyle="black"; drawTooth(ctx,ct.x+r*0.2,ct.y+r*0.62,r*0.1,r*0.2);// 右牙 ctx.fill(); ctx.restore(); // #7 NIKO ctx.save(); var r=R*1.00; drawSkeletonInner(ctx,ct.x,ct.y,w,h,r/8);// 切图 ctx.clip(); ctx.fillStyle="rgb(23,23,23)"; drawRect(ctx,ct.x,ct.y-r*0.32,r*1.8,r*0.36);// 头巾 ctx.fill(); writeText(ctx,ct.x,ct.y-r*0.16,"N.I.K.O",r*0.32+"px Noto Sans SC Medium","white"); ctx.restore(); // #8 飘带 ctx.save(); var r=R*1.00; ctx.fillStyle="rgb(23,23,23)"; drawBelt(ctx,ct.x+r*0.92,ct.y-r*0.42,r*0.36,r*0.16,r/20);// 头巾 ctx.fill(); ctx.fillStyle="rgb(23,23,23)"; drawBelt(ctx,ct.x+r*0.98,ct.y-r*0.22,r*0.25,r*0.16,r/20);// 头巾 ctx.fill(); ctx.restore(); writeText(ctx,WIDTH/2-30,HEIGHT/2-5,"逆火制图","8px consolas","lightgrey");// 版权 } } // 画飘带 function drawBelt(ctx,x,y,w,h,round){ var ct=createPt(x,y); var a=createPt(ct.x+w/2,ct.y-h/2); var b=createPt(ct.x+w/2,ct.y+h/2); var d=createPt(ct.x-w/2,ct.y-h/2); var c=createPt3(d,h/Math.cos(Math.PI/6),Math.PI/3); var a1=createPt3(a,round,Math.PI/2); var a2=createPt3(a,round,Math.PI); var b1=createPt3(b,round,Math.PI); var b2=createPt3(b,round,-Math.PI/2); var c1=createPt3(c,round,Math.PI+Math.PI/3); var c2=createPt3(c,round,0); var d1=createPt3(d,round,0); var d2=createPt3(d,round,Math.PI/3); ctx.beginPath(); ctx.moveTo(a2.x,a2.y); ctx.quadraticCurveTo(a.x,a.y,a1.x,a1.y); ctx.lineTo(b2.x,b2.y); ctx.quadraticCurveTo(b.x,b.y,b1.x,b1.y); ctx.lineTo(c2.x,c2.y); ctx.quadraticCurveTo(c.x,c.y,c1.x,c1.y); ctx.lineTo(d2.x,d2.y); ctx.quadraticCurveTo(d.x,d.y,d1.x,d1.y); ctx.closePath(); } // 画一个牙齿 function drawTooth(ctx,x,y,w,h){ var ct=createPt(x,y); var a=createPt(ct.x,ct.y-h/2); var b=createPt3(a,w/Math.sqrt(2),Math.PI/4); var e=createPt3(a,w/Math.sqrt(2),Math.PI/4*3); var c=createPt(ct.x+w/2,ct.y+h/2); var d=createPt(ct.x-w/2,ct.y+h/2); ctx.beginPath(); ctx.moveTo(a.x,a.y); ctx.lineTo(b.x,b.y); ctx.lineTo(c.x,c.y); ctx.lineTo(d.x,d.y); ctx.lineTo(e.x,e.y); ctx.closePath(); } function drawNose(ctx,x,y,w,h,round){ var ct=createPt(x,y); var a=createPt(ct.x,ct.y-h/2); var b=createPt(ct.x+w/2,ct.y+h/2); var c=createPt(ct.x-w/2,ct.y+h/2); var theta=Math.atan(Math.abs((b.y-a.y)/(b.x-a.x)));// 加绝对值利于算加减 var a1=createPt(a.x+round*Math.cos(theta),a.y+round*Math.sin(theta)); var a2=createPt(a.x-round*Math.cos(theta),a.y+round*Math.sin(theta)); var b1=createPt(b.x-round,b.y); var b2=createPt(b.x-round*Math.cos(theta),b.y-round*Math.sin(theta)); var c2=createPt(c.x+round,c.y); var c1=createPt(c.x+round*Math.cos(theta),c.y-round*Math.sin(theta)); ctx.beginPath(); ctx.moveTo(a2.x,a2.y); ctx.quadraticCurveTo(a.x,a.y,a1.x,a1.y); ctx.lineTo(b2.x,b2.y); ctx.quadraticCurveTo(b.x,b.y,b1.x,b1.y); ctx.lineTo(c2.x,c2.y); ctx.quadraticCurveTo(c.x,c.y,c1.x,c1.y); ctx.closePath(); } function drawLeftEye(ctx,x,y,w,h,round){ var ct=createPt(x,y); var a=createPt(ct.x+w/2,ct.y-h/2); var a1=createPt3(a,round,Math.PI/2); var a2=createPt3(a,round,Math.PI); var f=createPt3(a,w*0.8,Math.PI); var b=createPt3(a,h/2,Math.PI/2); var b1=createPt3(b,round,Math.PI/4*3); var b2=createPt3(b,round,-Math.PI/2); var c=createPt3(b,h/Math.sqrt(2),Math.PI/4*3); var c1=createPt3(c,round,Math.PI); var c2=createPt3(c,round,-Math.PI/4); var d=createPt3(c,w*0.5,Math.PI); var d1=createPt3(d,round,Math.PI+Math.PI/3); var d2=createPt3(d,round,0); var e=createPt3(d,h*0.8,Math.PI+Math.PI/3); var theta=Math.atan(Math.abs((f.y-e.y)/(f.x-e.x)));// 加绝对值利于算加减 var e1=createPt(e.x+round*Math.cos(theta),e.y-round*Math.sin(theta)); var e2=createPt3(e,round,Math.PI/3); ctx.beginPath(); ctx.moveTo(a2.x,a2.y); ctx.quadraticCurveTo(a.x,a.y,a1.x,a1.y); ctx.lineTo(b2.x,b2.y); ctx.quadraticCurveTo(b.x,b.y,b1.x,b1.y); ctx.lineTo(c2.x,c2.y); ctx.quadraticCurveTo(c.x,c.y,c1.x,c1.y); ctx.lineTo(d2.x,d2.y); ctx.quadraticCurveTo(d.x,d.y,d1.x,d1.y); ctx.lineTo(e2.x,e2.y); ctx.quadraticCurveTo(e.x,e.y,e1.x,e1.y); ctx.lineTo(f.x,f.y); ctx.closePath(); } function drawRightEye(ctx,x,y,w,h,round){ var ct=createPt(x,y); var a=createPt(ct.x-w/2,ct.y-h/2); var a1=createPt3(a,round,Math.PI/2); var a2=createPt3(a,round,0); var f=createPt3(a,w*0.8,0); var b=createPt3(a,h/2,Math.PI/2); var b1=createPt3(b,round,Math.PI/4); var b2=createPt3(b,round,-Math.PI/2); var c=createPt3(b,h/Math.sqrt(2),Math.PI/4); var c1=createPt3(c,round,0); var c2=createPt3(c,round,Math.PI+Math.PI/4); var d=createPt3(c,w*0.5,0); var d1=createPt3(d,round,-Math.PI/3); var d2=createPt3(d,round,Math.PI); var e=createPt3(d,h*0.8,-Math.PI/3); var theta=Math.atan(Math.abs((f.y-e.y)/(f.x-e.x))); var e1=createPt(e.x-round*Math.cos(theta),e.y-round*Math.sin(theta)); var e2=createPt3(e,round,Math.PI/3*2); ctx.beginPath(); ctx.moveTo(a2.x,a2.y); ctx.quadraticCurveTo(a.x,a.y,a1.x,a1.y); ctx.lineTo(b2.x,b2.y); ctx.quadraticCurveTo(b.x,b.y,b1.x,b1.y); ctx.lineTo(c2.x,c2.y); ctx.quadraticCurveTo(c.x,c.y,c1.x,c1.y); ctx.lineTo(d2.x,d2.y); ctx.quadraticCurveTo(d.x,d.y,d1.x,d1.y); ctx.lineTo(e2.x,e2.y); ctx.quadraticCurveTo(e.x,e.y,e1.x,e1.y); ctx.lineTo(f.x,f.y); ctx.closePath(); } // 绘制骷髅头轮廓(内圈) function drawSkeletonInner(ctx,x,y,w,h,round){ var ct=createPt(x,y); var a=createPt3(ct,w/2,0); var a1=createPt3(a,round,getRadian(110)); var a2=createPt3(a,round,-getRadian(120)); var b=createPt3(a,w*0.22,getRadian(110)); var b1=createPt3(b,round,Math.PI); var b2=createPt3(b,round,-getRadian(70)); var c=createPt3(b,w*0.23,Math.PI); var c2=createPt3(c,round,0); var c1=createPt3(c,round,Math.PI/2); var d=createPt3(c,w*0.19,Math.PI/2); var d1=createPt3(d,round,Math.PI); var d2=createPt3(d,round,-Math.PI/2); var j=createPt3(a,w*0.4,-getRadian(120)); var j1=createPt3(j,round,getRadian(60)); var j2=createPt3(j,round,Math.PI); var h=createPt3(ct,w/2,Math.PI); var h1=createPt3(h,round,-getRadian(60)); var h2=createPt3(h,round,getRadian(70)); var g=createPt3(h,w*0.22,getRadian(70)); var g1=createPt3(g,round,Math.PI+getRadian(70)); var g2=createPt3(g,round,0); var f=createPt3(g,w*0.23,0); var f1=createPt3(f,round,Math.PI); var f2=createPt3(f,round,Math.PI/2); var e=createPt3(f,w*0.19,Math.PI/2); var e1=createPt3(e,round,-Math.PI/2); var e2=createPt3(e,round,0); var i=createPt3(h,w*0.4,-getRadian(60)); var i1=createPt3(i,round,0); var i2=createPt3(i,round,getRadian(120)); ctx.beginPath(); ctx.moveTo(a2.x,a2.y); ctx.quadraticCurveTo(a.x,a.y,a1.x,a1.y); ctx.lineTo(b2.x,b2.y); ctx.quadraticCurveTo(b.x,b.y,b1.x,b1.y); ctx.lineTo(c2.x,c2.y); ctx.quadraticCurveTo(c.x,c.y,c1.x,c1.y); ctx.lineTo(d.x,d.y); //ctx.quadraticCurveTo(d.x,d.y,d1.x,d1.y); ctx.lineTo(e.x,e.y); //ctx.quadraticCurveTo(e.x,e.y,e1.x,e1.y); ctx.lineTo(f2.x,f2.y); ctx.quadraticCurveTo(f.x,f.y,f1.x,f1.y); ctx.lineTo(g2.x,g2.y); ctx.quadraticCurveTo(g.x,g.y,g1.x,g1.y); ctx.lineTo(h2.x,h2.y); ctx.quadraticCurveTo(h.x,h.y,h1.x,h1.y); ctx.lineTo(i2.x,i2.y); ctx.quadraticCurveTo(i.x,i.y,i1.x,i1.y); ctx.lineTo(j2.x,j2.y); ctx.quadraticCurveTo(j.x,j.y,j1.x,j1.y); ctx.closePath(); } // 绘制骷髅头轮廓 function drawSkeleton(ctx,x,y,w,h,round){ var ct=createPt(x,y); var a=createPt3(ct,w/2,0); var a1=createPt3(a,round,getRadian(110)); var a2=createPt3(a,round,-getRadian(120)); var b=createPt3(a,w/4,getRadian(110)); var b1=createPt3(b,round,Math.PI); var b2=createPt3(b,round,-getRadian(70)); var c=createPt3(b,w/5,Math.PI); var c2=createPt3(c,round,0); var c1=createPt3(c,round,Math.PI/2); var d=createPt3(c,w/6,Math.PI/2); var d1=createPt3(d,round,Math.PI); var d2=createPt3(d,round,-Math.PI/2); var j=createPt3(a,w*0.4,-getRadian(120)); var j1=createPt3(j,round,getRadian(60)); var j2=createPt3(j,round,Math.PI); var h=createPt3(ct,w/2,Math.PI); var h1=createPt3(h,round,-getRadian(60)); var h2=createPt3(h,round,getRadian(70)); var g=createPt3(h,w/4,getRadian(70)); var g1=createPt3(g,round,Math.PI+getRadian(70)); var g2=createPt3(g,round,0); var f=createPt3(g,w/5,0); var f1=createPt3(f,round,Math.PI); var f2=createPt3(f,round,Math.PI/2); var e=createPt3(f,w/6,Math.PI/2); var e1=createPt3(e,round,-Math.PI/2); var e2=createPt3(e,round,0); var i=createPt3(h,w*0.4,-getRadian(60)); var i1=createPt3(i,round,0); var i2=createPt3(i,round,getRadian(120)); ctx.beginPath(); ctx.moveTo(a2.x,a2.y); ctx.quadraticCurveTo(a.x,a.y,a1.x,a1.y); ctx.lineTo(b2.x,b2.y); ctx.quadraticCurveTo(b.x,b.y,b1.x,b1.y); ctx.lineTo(c2.x,c2.y); ctx.quadraticCurveTo(c.x,c.y,c1.x,c1.y); ctx.lineTo(d2.x,d2.y); ctx.quadraticCurveTo(d.x,d.y,d1.x,d1.y); ctx.lineTo(e2.x,e2.y); ctx.quadraticCurveTo(e.x,e.y,e1.x,e1.y); ctx.lineTo(f2.x,f2.y); ctx.quadraticCurveTo(f.x,f.y,f1.x,f1.y); ctx.lineTo(g2.x,g2.y); ctx.quadraticCurveTo(g.x,g.y,g1.x,g1.y); ctx.lineTo(h2.x,h2.y); ctx.quadraticCurveTo(h.x,h.y,h1.x,h1.y); ctx.lineTo(i2.x,i2.y); ctx.quadraticCurveTo(i.x,i.y,i1.x,i1.y); ctx.lineTo(j2.x,j2.y); ctx.quadraticCurveTo(j.x,j.y,j1.x,j1.y); ctx.closePath(); } /*---------------------------------------------------------- 基础函数:用于从角度取得弧度,便于微调 degree:角度值,如30,60,90 返回值:弧度值,如PI/6,PI/3,PI/2 ----------------------------------------------------------*/ function getRadian(degree){ return degree/180*Math.PI; } /*---------------------------------------------------------- 基础函数:用于取得两点间距离 p1:起点 p1:终点 ----------------------------------------------------------*/ function getDistance(p1,p2){ return Math.sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)); } /*---------------------------------------------------------- 基础函数:用于绘制矩形 ctx:绘图上下文 x:矩形中心横坐标 y:矩形中心纵坐标 width:矩形宽 height:矩形高 ----------------------------------------------------------*/ function drawRect(ctx,x,y,width,height){ ctx.beginPath(); ctx.moveTo(x-width/2,y-height/2); ctx.lineTo(x+width/2,y-height/2); ctx.lineTo(x+width/2,y+height/2); ctx.lineTo(x-width/2,y+height/2); ctx.closePath(); } /*---------------------------------------------------------- 基础函数:用于绘制实心圆 ctx:绘图上下文 x:矩形中心横坐标 y:矩形中心纵坐标 r:圆半径 style:填充圆的方案 ----------------------------------------------------------*/ function drawSolidCircle(ctx,x,y,r,style){ ctx.fillStyle=style; ctx.beginPath(); ctx.arc(x,y,r,0,Math.PI*2,false); ctx.closePath(); ctx.fill(); } /*---------------------------------------------------------- 基础函数:创建一个二维坐标点 base:基准点,入参必需有x和y两参数 radius:当前点到基准点的距离 theta:当前点到基准点的角度 Pt即Point ----------------------------------------------------------*/ function createPt3(base,radius,theta){ var retval={}; retval.x=base.x+radius*Math.cos(theta); retval.y=base.y+radius*Math.sin(theta); return retval; } /*---------------------------------------------------------- 基础函数:创建一个二维坐标点 baseX:基准点横坐标 baseY:基准点纵坐标 radius:当前点到基准点的距离 theta:当前点到基准点的角度 Pt即Point ----------------------------------------------------------*/ function createPt2(baseX,baseY,radius,theta){ var retval={}; retval.x=baseX+radius*Math.cos(theta); retval.y=baseY+radius*Math.sin(theta); return retval; } /*---------------------------------------------------------- 基础函数:创建一个二维坐标点 x:横坐标 y:纵坐标 Pt即Point ----------------------------------------------------------*/ function createPt(x,y){ var retval={}; retval.x=x; retval.y=y; return retval; } /*---------------------------------------------------------- 基础函数:延时若干毫秒 milliseconds:毫秒数 ----------------------------------------------------------*/ function sleep(milliSeconds) { const date = Date.now(); let currDate = null; while (currDate - date < milliSeconds) { currDate = Date.now(); } } /*---------------------------------------------------------- 基础函数:书写文字 ctx:绘图上下文 x:横坐标 y:纵坐标 text:文字 font:字体 color:颜色 ----------------------------------------------------------*/ function writeText(ctx,x,y,text,font,color){ ctx.save(); ctx.textBaseline="bottom"; ctx.textAlign="center"; ctx.font = font; ctx.fillStyle=color; ctx.fillText(text,x,y); ctx.restore(); } /*------------------------------------------------------------- 此图比旗帜徽章繁难,几乎每个轮廓都要绘制调整。 --------------------------------------------------------------*/ //--> </script>
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