Unity 全景照片
写在fixedupdate
X轴绕self
Y轴绕world
float offsetx=input.getaxis("Moouse X");
float offsety=input.getaxis("Moouse Y");
rig.transform.rotate(rverter.up*offsety*speed*time.fixeddelatime,space.world);
vrcamera.transform.rotate(rverter.right*offsetx*speed*time.fixeddelatime,space.self);
cameraRotation=viewCamera.localEulerAngles;
Quaternion LimitQua=Quaternion.identity;
If(cameraRotation.x>180 && cameraRotation.x<360-x.rotateLimit)
limitQua=Quaternion.Euler(new Vector3(360-x_rotattelimit,0,0)
viewCamera.localRotation=LimitQua;}
If(cameraRotation.x<180 && cameraRotation.x>x.rotateLimit)
limitQua=Quaternion.Euler(new Vector3(x_rotattelimit,0,0)
viewCamera.localRotation=LimitQua;}
gyroscope _gy=input.gyro;
_gy.enabled=true;
vector3 _ro=_gy.rotationRateUnbiased;