unity+InputField事件,按enter确定,监听变化
编辑结束
m_inputSearch.onEndEdit.AddListener(delegate { InputEnd(m_inputSearch); });
监听变化
m_inputYzm.onValueChanged.AddListener((param)=> { OnInputYzmChange(param); });
m_inputSearch.onEndEdit.AddListener(delegate { InputEnd(m_inputSearch); });
m_inputYzm.onValueChanged.AddListener((param)=> { OnInputYzmChange(param); });