UNITY实例化预制体
using UnityEngine;
public class TestPrefabs : MonoBehaviour
{
public GameObject cubeObject;
//void Start()
//{
// Instantiate(cubeObject, transform.position, transform.rotation);
//}
void Update()
{
Instantiate(cubeObject, transform.position, transform.rotation);
}
}
然后将改脚本挂在到Cube上,成为其组件的一部分,然后将预制体中的Cube填充GameObject cubeObject(将其拖动到public组件框中)

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