AndroidStudio->Jar->unity3d实现讯飞语音接入

一.引用

[MemoryC] Unity3D调用Android功能与组件(八)——讯飞语音识别与合成

二.成功导出Jar

1.mylibrary中的目录结构

 

2.导出jar

task makeJar(type: Copy) {
//删除存在的
delete 'build/libs/mytest.jar'
//设置拷贝的文件
from('build/intermediates/packaged-classes/release/')
//打进jar包后的文件目录
into('build/libs/')
//将classes.jar放入build/libs/目录下
//include ,exclude参数来设置过滤
//(我们只关心classes.jar这个文件)
include('classes.jar')
//重命名
rename ('classes.jar', 'mytest.jar')
}
            makeJar.dependsOn(build)

注意:是mylibrary中的gradle.

3.将生成的Jar文件导入u3d中,测试TestU2A()->成功!

三.添加并改写IflyVoicejava的代码

1.导入相关libs

2.复制IfyVoiceJava.class中代码到mylibrary1.java中并改写相关函数

3.重新makeJar并导入U3D中

四.实现更改讯飞语音voicer

 1.弃用VoiceStatic.cs,重新封装T2VStatic.CS

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class T2VStatic
{
    public static readonly T2VStatic instance = (T2VStatic)Activator.CreateInstance(typeof(T2VStatic));

    //AndroidJavaClass
    AndroidJavaClass jc;

    AndroidJavaObject jo;
    AndroidJavaObject jo1;

    public T2VStatic()
    {




#if UNITY_ANDROID
                //Initialize AndroidJavaClass(Please do not delete the commended codes for that those code are for test and check)
        jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

        jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
        jo1 = new AndroidJavaObject("com.unity3d.player.mylibrary1", "5b508fb6", jo);

        //string str = SetVoicer(VoI);
        jo1.Call("setInitListener", new XfInitListener());
        jo1.Call("setTtsListener", new XfSynthesizerListener());
        //jo1.Call(methodName: "setRecognizerListener", args: new xfRecognizerListener());

        jo1.Call("initVoice");
        

        //startRecognize();
        //startSpeaking("你好,小鬼,,,哈哈哈哈!Good morning! Congratulations! HOooray!");







#endif
        }

    public void startSpeaking(int VoI,string text)
    {
        jo1.Call("setTtsParam", SetVoicer(VoI));
        jo1.Call("startSpeak", new AndroidJavaObject("java.lang.String", text));
    }

    public void startRecognize()
    {
        jo1.Call("startRecognize");
    }
    private string SetVoicer(int i)
    {
        string str = "";
        switch (i)
        {
            case 0:
                str = "xiaoyan";//青年女声,,中英文普通话

                break;

            case 1:
                str = "xiaoyu";//青年男声,,中英文普通话
                break;
            case 2:
                str = "catherine";//青年女生,,英文
                break;
            case 3:
                str = "henry";//青年男声,,英文
                break;
            case 4:
                str = "xiaofeng";//青年男生,,中英文普通话
                break;
            case 5:
                str = "xiaoxin";//童年男声,汉语普通话
                break;
            case 6:
                str = "nannan";//同年女声,汉语普通话
                break;
            case 7:
                str = "vils";//老年男声,汉语普通话
                break;

            default:
                str = "xiaoyan";
                break;



        }
        return str;

    }
}

2.调用示例:

string str = "欢迎来到XX乐园!";
        T2VStatic.instance.startSpeaking(6, str);

 完毕,谢谢!

 

附一:

<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
    xmlns:tools="http://schemas.android.com/tools"
    android:installLocation="preferExternal">
    <supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true"/>
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    <uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
    <uses-permission android:name="android.permission.READ_CONTACTS" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.WRITE_SETTINGS" />
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
    <application
        android:theme="@style/UnityThemeSelector"
        android:icon="@mipmap/app_icon"
        android:label="@string/app_name">
        <activity android:name="com.unity3d.player.UnityPlayerActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
        </activity>
    </application>
</manifest>

 

posted on 2018-08-12 13:55  怪客  阅读(750)  评论(0)    收藏  举报