适配 openvslam和 slam14讲解代码版本
1. Eigen安装(最新3.3.7)
wget -q https://gitlab.com/libeigen/eigen/-/archive/3.3.7/eigen-3.3.7.tar.bz2
tar xf eigen-3.3.7.tar.bz2
rm -rf eigen-3.3.7.tar.bz2
cd eigen-3.3.7
mkdir -p build && cd build
cmake \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr/local \
..
make -j4
make install
2 g2o
不能下载最新版本,可能因为太新编译slam会报错
1:删除g2o的头文件,位于/usr/local/include/g2o下 sudo rm -r /usr/local/include/g2o 2:删除g2o的库文件,位于/usr/local/lib下 sudo rm -r /usr/local/lib/libg2o* 3:删除g2o的可执行文件,位于/usr/local/bin下 sudo rm -r /usr/local/bin/g2o*
下载老版本呢
https://codeload.github.com/RainerKuemmerle/g2o/zip/refs/tags/20200410_git
编译
mkdir build && cd build
cmake \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_CXX_FLAGS=-std=c++11 \
-DBUILD_SHARED_LIBS=ON \
-DBUILD_UNITTESTS=OFF \
-DBUILD_WITH_MARCH_NATIVE=ON \
-DG2O_USE_CHOLMOD=OFF \
-DG2O_USE_CSPARSE=ON \
-DG2O_USE_OPENGL=OFF \
-DG2O_USE_OPENMP=ON \
..
make -j8
make install
这里涉及一个段错误的问题 变量开了on,openvslam编译也开了on,但是slam14代码报错段错误,用off就不报段错误。
-DBUILD_WITH_MARCH_NATIVE=ON \
直接Cmkalists添加解决段错误
# 防止因为-DBUILD_WITH_MARCH_NATIVE=ON 运行段错误
set(CMAKE_CXX_FLAGS "-std=c++11 ${SSE_FLAGS} -g -O3 -march=native")
# set(CMAKE_CXX_FLAGS "-std=c++11 ${SSE_FLAGS} -g -O3 ")
openvslam对应
set(BUILD_WITH_MARCH_NATIVE OFF CACHE BOOL "Enable architecture-aware optimization (-march=native)")
if(BUILD_WITH_MARCH_NATIVE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mtune=native -march=native")
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -mtune=native -march=native")
message(STATUS "Architecture-aware optimization (-march=native): ENABLED")
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mtune=native")
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -mtune=native")
message(STATUS "Architecture-aware optimization (-march=native): DISABLED")
endif()

然后就不报错了


如果需要 报错
./curve_fitting: error while loading shared libraries: libg2o_core.so: cannot open shared object file: No such file or directory
解决方法(参考链接)
sudo gedit /etc/ld.so.conf
在里面加入
include /usr/local/lib
运行
sudo ldconfig
报错2
/usr/bin/ld:找不到 -lopengl_helper #362 @feroze这是不对的。 @foolishairopengl_helper 是 g2o的一部分。 我认为是这个部分导致了问题,因为它是可配置的,即使你将 opengl 设置为 OFF,只要你的系统上安装了 opengl 和 qt,就会构建 g2o_viewer,但不会构建 opengl_helper,因此构建会失败。 一个解决方案是,至少对我来说,在 cmake 中添加以下内容: -DG2O_HAVE_OPENGL=ON
代码调用
默认安装没有把FindG2O.cmake一并放入系统盘,需要两种方式手动导入


简单方式1 指定安装包的FindG2O.cmake
工程

安装包

对应
list( APPEND CMAKE_MODULE_PATH "/home/r9000k/v1_software/openvslam/g2o-master/cmake_modules" ) #添加搜索路径
最简单调用模式 忽略其他库
cmake_minimum_required(VERSION 2.8)
project(3DTo3D)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_BUILD_TYPE Release)
# 防止因为-DBUILD_WITH_MARCH_NATIVE=ON 运行段错误
set(CMAKE_CXX_FLAGS "-std=c++11 ${SSE_FLAGS} -g -O3 -march=native")
# set(CMAKE_CXX_FLAGS "-std=c++11 ${SSE_FLAGS} -g -O3 ")
find_package(Pangolin REQUIRED)# 可视化工具库
include_directories(${Pangolin_INCLUDE_DIRS})
# OpenCV
find_package(OpenCV REQUIRED)
include_directories(${OpenCV_INCLUDE_DIRS})
# Sophus
find_package(Sophus REQUIRED)
include_directories(${Sophus_INCLUDE_DIRS})
# Eigen
# 不需要寻找 手动指定默认安装位置 只是一堆头文件 无需target_link_libraries
find_package(Eigen3 REQUIRED)
include_directories("/usr/local/include/eigen3")
# G2O
set(ALL_TARGET_LIBRARIES g2o_core g2o_types_slam3d g2o_solver_csparse g2o_stuff g2o_csparse_extension)
include("/home/dongdong/1sorftware/1work/openvslam/g2o-20201223_git/cmake_modules/FindG2O.cmake") # 改成自己安装包
#include(cmake/FindG2O.cmake)
# 编译节点
add_executable(v1_node main.cpp)
# 链接目标
target_link_libraries(v1_node ${Pangolin_LIBRARIES} ${OpenCV_LIBS} ${ALL_TARGET_LIBRARIES} -lgomp)
CMakeLists.txt
#声明要求的cmake最低版本
cmake_minimum_required(VERSION 3.0)
project( SLAM )
set(CMAKE_BUILD_TYPE Release)
set(CMAKE_CXX_FLAGS "-std=c++14 -O3")
# OpenCV
find_package(OpenCV REQUIRED)
include_directories(${OpenCV_INCLUDE_DIRS})
# Eigen
find_package(Eigen3 REQUIRED)
include_directories("/usr/local/include/eigen3")
# g2o
list( APPEND CMAKE_MODULE_PATH "/home/r9000k/v1_software/openvslam/g2o-20201223_git/cmake_modules" ) #添加自己的安装包对应路径
find_package(G2O REQUIRED)
include_directories(${G2O_INCLUDE_DIRS})
# 设置动态库连接
SET(G2O_LIBRARIES ${G2O_STUFF_LIBRARY} ${G2O_CORE_LIBRARY} ${G2O_CLI_LIBRARY} ${G2O_SOLVER_CHOLMOD} ${G2O_SOLVER_CSPARSE} ${G2O_SOLVER_CSPARSE_EXTENSION}
${G2O_SOLVER_DENSE} ${G2O_SOLVER_PCG} ${G2O_SOLVER_SLAM2D_LINEAR} ${G2O_SOLVER_STRUCTURE_ONLY} ${G2O_SOLVER_EIGEN} ${G2O_TYPES_DATA} ${G2O_TYPES_ICP} ${G2O_TYPES_SBA}
${G2O_TYPES_SCLAM2D} ${G2O_TYPES_SIM3} ${G2O_TYPES_SLAM2D} ${G2O_TYPES_SLAM3D})
#给工程添加一个可执行程序
add_executable(SLAM main.cpp)
#给工程链接库
# Eigen3就是一堆头文件没有连接库
target_link_libraries(SLAM ${OpenCV_LIBS})
target_link_libraries(SLAM ${G2O_LIBRARIES} )

简单方式2 手动给文件
CMakeLists.txt
cmake_minimum_required(VERSION 3.1)
project(untitled2)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_BUILD_TYPE Release)
set(ALL_TARGET_LIBRARIES "")
include(cmake/FindG2O.cmake)
#方式1
find_package(Eigen3 REQUIRED)
include_directories("/usr/local/include/eigen3")
#方式2
#include(cmake/FindEigen3.cmake)
add_executable(fit_curve fit_curve.cpp)
target_link_libraries(fit_curve ${ALL_TARGET_LIBRARIES})
安装包对应文件位置

cmake/FindG2O.cmake
# Find the header files
find_path(G2O_INCLUDE_DIR g2o/core/base_vertex.h
${G2O_ROOT}/include
$ENV{G2O_ROOT}/include
$ENV{G2O_ROOT}
/usr/local/include
/usr/include
/opt/local/include
/sw/local/include
/sw/include
NO_DEFAULT_PATH
)
# Macro to unify finding both the debug and release versions of the
# libraries; this is adapted from the OpenSceneGraph FIND_LIBRARY
# macro.
macro(FIND_G2O_LIBRARY MYLIBRARY MYLIBRARYNAME)
find_library("${MYLIBRARY}_DEBUG"
NAMES "g2o_${MYLIBRARYNAME}_d"
PATHS
${G2O_ROOT}/lib/Debug
${G2O_ROOT}/lib
$ENV{G2O_ROOT}/lib/Debug
$ENV{G2O_ROOT}/lib
NO_DEFAULT_PATH
)
find_library("${MYLIBRARY}_DEBUG"
NAMES "g2o_${MYLIBRARYNAME}_d"
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/local/lib64
/usr/lib
/usr/lib64
/opt/local/lib
/sw/local/lib
/sw/lib
)
find_library(${MYLIBRARY}
NAMES "g2o_${MYLIBRARYNAME}"
PATHS
${G2O_ROOT}/lib/Release
${G2O_ROOT}/lib
$ENV{G2O_ROOT}/lib/Release
$ENV{G2O_ROOT}/lib
NO_DEFAULT_PATH
)
find_library(${MYLIBRARY}
NAMES "g2o_${MYLIBRARYNAME}"
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/local/lib64
/usr/lib
/usr/lib64
/opt/local/lib
/sw/local/lib
/sw/lib
)
if (NOT ${MYLIBRARY}_DEBUG)
if (MYLIBRARY)
set(${MYLIBRARY}_DEBUG ${MYLIBRARY})
endif (MYLIBRARY)
endif (NOT ${MYLIBRARY}_DEBUG)
endmacro(FIND_G2O_LIBRARY LIBRARY LIBRARYNAME)
# Find the core elements
FIND_G2O_LIBRARY(G2O_STUFF_LIBRARY stuff)
FIND_G2O_LIBRARY(G2O_CORE_LIBRARY core)
# Find the CLI library
FIND_G2O_LIBRARY(G2O_CLI_LIBRARY cli)
# Find the pluggable solvers
FIND_G2O_LIBRARY(G2O_SOLVER_CHOLMOD solver_cholmod)
FIND_G2O_LIBRARY(G2O_SOLVER_CSPARSE solver_csparse)
FIND_G2O_LIBRARY(G2O_SOLVER_CSPARSE_EXTENSION csparse_extension)
FIND_G2O_LIBRARY(G2O_SOLVER_DENSE solver_dense)
FIND_G2O_LIBRARY(G2O_SOLVER_PCG solver_pcg)
FIND_G2O_LIBRARY(G2O_SOLVER_SLAM2D_LINEAR solver_slam2d_linear)
FIND_G2O_LIBRARY(G2O_SOLVER_STRUCTURE_ONLY solver_structure_only)
FIND_G2O_LIBRARY(G2O_SOLVER_EIGEN solver_eigen)
# Find the predefined types
FIND_G2O_LIBRARY(G2O_TYPES_DATA types_data)
FIND_G2O_LIBRARY(G2O_TYPES_ICP types_icp)
FIND_G2O_LIBRARY(G2O_TYPES_SBA types_sba)
FIND_G2O_LIBRARY(G2O_TYPES_SCLAM2D types_sclam2d)
FIND_G2O_LIBRARY(G2O_TYPES_SIM3 types_sim3)
FIND_G2O_LIBRARY(G2O_TYPES_SLAM2D types_slam2d)
FIND_G2O_LIBRARY(G2O_TYPES_SLAM3D types_slam3d)
# G2O solvers declared found if we found at least one solver
set(G2O_SOLVERS_FOUND "NO")
if (G2O_SOLVER_CHOLMOD OR G2O_SOLVER_CSPARSE OR G2O_SOLVER_DENSE OR G2O_SOLVER_PCG OR G2O_SOLVER_SLAM2D_LINEAR OR G2O_SOLVER_STRUCTURE_ONLY OR G2O_SOLVER_EIGEN)
set(G2O_SOLVERS_FOUND "YES")
endif (G2O_SOLVER_CHOLMOD OR G2O_SOLVER_CSPARSE OR G2O_SOLVER_DENSE OR G2O_SOLVER_PCG OR G2O_SOLVER_SLAM2D_LINEAR OR G2O_SOLVER_STRUCTURE_ONLY OR G2O_SOLVER_EIGEN)
# G2O itself declared found if we found the core libraries and at least one solver
set(G2O_FOUND "NO")
if (G2O_STUFF_LIBRARY AND G2O_CORE_LIBRARY AND G2O_INCLUDE_DIR AND G2O_SOLVERS_FOUND)
set(G2O_FOUND "YES")
endif (G2O_STUFF_LIBRARY AND G2O_CORE_LIBRARY AND G2O_INCLUDE_DIR AND G2O_SOLVERS_FOUND)
include_directories(SYSTEM ${G2O_INCLUDE_DIR})
list(APPEND ALL_TARGET_LIBRARIES
${G2O_TYPES_DATA}
${G2O_CORE_LIBRARY}
${G2O_STUFF_LIBRARY}
${G2O_SOLVER_PCG}
${G2O_SOLVER_CSPARSE}
${G2O_SOLVER_CHOLMOD}
${G2O_TYPES_SLAM3D}
${G2O_TYPES_SLAM3D_ADDONS})
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