1 Material mat = null;
2 mat = new Material(Shader.Find("Sprite/Vertex Colored, Fast"));
3 mat.SetTexture("_MainTex", Resources.Load(szResourceName) as Texture2D);
2 mat = new Material(Shader.Find("Sprite/Vertex Colored, Fast"));
3 mat.SetTexture("_MainTex", Resources.Load(szResourceName) as Texture2D);
其中Shader.Find("Sprite/Vertex Colored, Fast")参数是编辑器中选择Material的Shader的那个字符串
浙公网安备 33010602011771号