Pacing guide is based on five 50 minute class sessions per week

Pacing guide is based on five 50 minute class sessions per week
core content          
core content          
capstone          
explorations          
optional content          
WEEK 1
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 1 Lesson 1: Intro to Algorithms and Problem Solving
In-game content: Start at Intro: Up the Mountain and stop after you
finish Cutscene: The Spirit Lands
Concepts:
- algorithms
- sequences
-goals and sub-goals: decomposing problems
- coding
-computing systems: input/output

Activities:
-Ozaria: logging in, navigating
-Watch video cutscene: Up the Mountain
-Independent practice: students do first 8 practice levels
-Extension activity for fast finishers or as homework
Lesson 2: Debugging and Troubleshooting
In-game content: Start at Intro: Fixing the Light and stop after
finishing Practice Level: Crystal Clear
Concepts:
- syntax
- debugging syntax errors
- debugging logic errors
- loops

Activities:
-Review algorithms and sequences
- create troubleshooting guide
- Introduce loops and loops syntax
- independent practice: students do practice levels through "Repetition Inquisition"
-Extension activity for fast finishers or as homework
Lesson 3: Loops and Intro to Capstone Project

Concepts:
- loops

Activities:
- design a game
WEEK 2
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 1
Lesson 4: Capstone Project
Lesson 5: Explorations: Impacts of Computing
Topic: How technology solves and creates problems
WEEK 3
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 2 Module 1 Lesson 1: Algorithms and Syntax
In-game content: Start Chapter 2 with Cutscene: The Search for Star Wells
and stop after you finish Cutscene: The Debugger

Concepts:
- algorithms review
- syntax review
- objects
- methods
- arguments

Activities:
- Conept Check: objects, methods, arguments
- Concept Check: how to use Ozaria
- Independent Practice: students complete practice levels in Module
Module 2 Lesson 1:Debugging
In-game content: Start Chapter 2, Module 2 with Cutscene: Bugs, Bugs, Bugs
and stop after you finish Cinematic: A Hero’s Work
Concepts:
- debugging syntax errors
- debugging logic errors

Activities:
- Concept Check: debugging
- Independent Practice: students complete practice levels in Module 2
Module 2 Lesson 1: Debugging
Extension Activities:
- Review objects, methods, arguments, debugging
- Have students write a program using concepts above and include logic and syntax errors
- Have peers review eachothers' programs, identify errors, and debug
WEEK 4
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 2
Module 2 Lesson 2: Explorations: Impacts of Computing
Topic: How technology affects different careers
Module 3 Lesson 1: Variables
In-game content: Start Chapter 2 with Cinematic: The Moon Dancers and stop
after you finish Practice Level: Old Time is still a-flying
Concepts:
- Variables

Activities:
- Variables story builder
- Concept Check: variables
- Independent Practice: students complete practice levels up to "Variables and Strings"
Module 3 Lesson 1: Variables
Extension Activity:
- Story builder
WEEK 5
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 2
Module 3 Lesson 2: Variables with Strings
In-game content: Start with Cinematic: Variables and Strings and
stop after you finish Cinematic: Xing’chen
Concepts:
- Variables
- Value
- Methods
- Strings

Activities:
- Review variables
- Concept Check: Strings
- Concept Check: Methods
- Story builder with methods
- Independent Practice: students complete practice levels up to "Xing 'chen"
Module 3 Lesson 3: Explorations: Networks and the Internet
Topic: Breaking down and transmitting data
WEEK 6
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 2
Module 4 Lesson 1: Introduction to Conditionals
In-game content: Start with Cinematic: Welcome to the City
and stop after you finish Challenge Level: The Suspect
Concepts:
- If/then conditionalsIn-game content:
- pseudocode

Activities:
- Write conditional statements using flowcharts
- Concept Check: Conditionals
- Independent Practice: students complete practice levels up to "The Thief"
- Extension activity for fast finishers or as homework
Module 4 Lesson 2: Comparators and Conditionals
In-game content: Start with Cinematic: Battle Horns
and stop after you finish Cinematic: Fighting Back
Concepts:
- Comparators
- Conditionals

Activities:
- Warm up activity: connect to Math
- Concept Check: Comparators
- Independent Practice: students complete practice levels up to "The Other Condition"
- Extension activity for fast finishers or as homework
WEEK 7
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 2
Module 4 Lesson 3: If/Else Conditionals
In-game content: Start with Cinematic: Conditional Casting
and stop after you finish Cinematic: The Truth
Concepts:
-If/then conditionals
-If/else conditionals

Activities:
- Concept Check: If/else conditionals
- Independent Practice: students complete all practice levels in Module 4
Module 4 Lesson 3: If/Else Conditionals
Extension Activity: Flowchart Story
Extension Activity: Conditional Card Game
Module 4 Lesson 4:Explorations: Computing Systems
Topic: How Computing Systems Work
WEEK 8
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 2
Modules 5 and 6: Capstone Project
WEEK 9
  Session 1 Session 2 Serssion 3 Session 4 Session 5
CHAPTER 3 Module 1 Lessons 1-2: Review
In-game content: Start with Cutscene: The Phoenix Lands and stop
after you finish Cinematic: New Old Friends
Concepts:
-Variables
-Conditionals
-Variable arithmetic

Activities:
-Warm up: Coding Toolkit
- Concept Check: Variable arithmetic
- Independent Practice: students complete practice levels through "Found Again"
- Extension activity (Spell System) for fast finishers or as homework
-Extension activity (Variable Puzzle) for fast finishers or as homework
Module 2 Lesson 1: For Loops
In game content: Start with Cinematic: Gardening
and stop after you finish Cutscene: Lost Boy
Concepts:
-For Loops
-Syntax with loops

Activities:
- Concept Check: For Loops
- Concept Check: Syntax with Loops
- Independent Practice: students complete Chapter 3 Module 2 practice levels
- Extension activity for fast finishers or as homework
Module 3 Lesson 1: Review For Loops and Intro to Nested Loops
In-game content: Start with Cinematic: Mouse and stop after
you finish Practice Level: A Loop in the Fog
Concepts:
- for loops
- nested loops

Activities:
- Warm up: review for loops
- Concept Check: nested loops
- Independent practice: students complete practice levels through A Loop in the Fog
-
Extension activity for fast finishers or as homewor
WEEK 10
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 3 Module 1 Lesson 2: Explorations: Computing Systems
Topic: The Roles of Hardware and Software
Module 3 Lesson 2: Review Conditionals and Intro to Nested Structures
In-game content: Start with Cinematic: I canMove
and stop after you finish Cinematic: Old Friend
Concepts:
- if/else conditionals
- if/then conditionals
- Nested structures

Activities:
- Warm up: review conditionals
- Concept Check: use pseudocode to write nested loop
- Independent Practice: students complete Chapter 3 Module 3 practice levels
- Extension activity for fast finishers or as homework
Module 3 Lesson 3: Explorations: Impacts of Computing
Topic: Cybersecurity
WEEK 11
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 3 Module 4 Lesson 1 While Loops
In-game content: Start with Cinematic: Haven Lost
and stop after you finish Cinematic: Salazar
Concepts:
- Nested loops
- Events
- While loops

Activities:
- Warm up: Use pseudocode to write code with while loops
- Guided Practice: solve a map using while loops
- Independent Practice: students complete all Chapter 3 Module 4 practice levels
-Extension activity for fast finishers or as homework
WEEK 12
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 3
Module 4 Lesson 3: Explorations: Data and Analysis
Topic: Encoding Schemes and representing data
WEEK 13
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 3
Module 5: Capstone Project
WEEK 14
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 4
Module 1 Lesson 1: Else/If Conditionals
In-game content: Start with Cinematic: The Outer Lands and stop
after you finish Practice Level: Splinters
Concepts:
- if/then and if/else conditionals
- else/if conditionals
- > and <
- <= >=

Activities:
-Warm up: dice roll game
- Guided Practice: conditional fortune telling
- Guided Practice: new comparators
- Concept Check: dice roll game
- Independent Practice: students play Chapter 4 Module 1 practice levels through "Platform Run"
-Extension activity for fast finishers or as homework
Module 1 Lesson 2: Compound Conditionals
In-game content: Start with Cinematic: Back Together and stop
after you finish Cinematic: The Leap Back Home
Concepts:
- Conditionals with "And, Or, Not"

Activities:
- Guided Practice: "Not" conditions
- Guided Practice: Combine conditions with "And"
- Guided Practice: Use "or" conditions
- Concept check: Programming a human using compound conditionals
- Guided Practice: Using correct syntax with compound conditionals
- Independent Practice: students play through Chapter 4 Module 1 through cinnematic "The Beginning"
-Extension activity for fast finishers or as homework
Module 1 Lesson 3: Explorations: Networks and the Internet
Topic: Network Security: Physical and digital security measures
 
WEEK 15
CHAPTER 4
Module 2 Lesson 1: Functions (Part 1)
In-game content: Start with Cinematic: Before the Storm and stop
after you finish Practice Level: Argumented Rectangles
Concepts:
- functions
- syntax with functions

Activities:
-Warm-up: Everyday activities
-Guided Practice: Using functions in life
-Guided Practice: Using functions in code
-Concept Check: Function parts
-Independent Practice: students play Chapter 4 Module 2 practice levels through "Argumented Rectangles"



Module 2 Lesson 1: Functions (Part 2)
Concepts:
- functions

Activities:
- Run a pizza shop using functions
- Run a shop of your choice using functions
Module 2 Lesson 2: Data Analysis
In-game content: Start with Cinematic: Moving On and stop
after you finish Cinematic: The Acodus Loop
Concepts:
-Types of data and uses
-Computational models

Activities:
-Rock, Paper, Scissors data analysis game
-Independent Practice: students play Chapter 4 Module 2 through cinematic "The Acodus Loop"
-Bonus Activity: Recording data in practice level "Light Delivery"
 
WEEK 16
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 4
Module 3 Lesson 1: Writing Functions
In-game content: Start with Cinematic: Leading the Charge and stop
after you finish Cinematic: Restored
Concepts:
-Write functions
-Functions Syntax

Activities:
-Warm-up: Review functions
-Guided Practice: Write functions using pseudocode
-Concept Check: Functions with Mouse
-Independent Practice: students play through Module 3
-Extension Activity: Design a Noodles Map
WEEK 17
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 4
Module 4: Capstone Project - Part 1
In-game content: Start with Intro: Salazar and stop
after you finish Practice Level: Moth Battle
Concepts:
-The Design Thinking Process
-Conducting Competitve Research

Activities:
-Independent Practice: Students play through practice level "Moth Battle"
-Extension Activity: Competitive Research
Module 4 Capstone Project -Part 2
Concepts:
-Building Protoypes: brainstorm, ideate, plan, and build

Activities:
-Build a prototype
Extension: Test a protoype
Module 4 Capstone Project -Part 3
Concepts:
-Playtesting

Activities:
-Create a survey
-Recording observation notes
-Analyze and apply feedback
WEEK 18
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 4
Module 4 Capstone Project Part 4
Concepts:
-Coordinates
-Documentation
-Attribution

Activities:
-Concept Check: Commenting code
-Independent Practice: Students work on their own game
-Create a feedback form
-Revise game based on feedback
Module 4 Capstone Project Part 5
Activities:
-Students present and explain their game to the class
WEEK 19
  Session 1 Session 2 Session 3 Session 4 Session 5
CHAPTER 4
 

 

 

 

 

posted @ 2024-03-11 09:23  aiplus  阅读(24)  评论(0)    收藏  举报
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