GUI编程

GUI编程

简介

Gui的核心技术:Swing AWT

  1. 可以写出自己心中想要的一些小工具
  2. 工作的时候,也可能需要维护到swing姐妹,概率极小
  3. 了解MVC架构,了解监听

AWT

  1. 包含了很多类和接口!GUI:图形用户界面编程
  2. 元素:窗口,按钮,文本框
  3. java.awt包 安装路径:\Environment\java\jdk1.8\jre\lib里的rt.jar里

组件和容器

1. Frame

// GUI的第一个界面
public class TestFrame {
    public static void main(String[] args){
        // Frame,JDK 看源码 ctrl+鼠标左键点击Frame
        Frame frame = new Frame("我的第一个Java图形界面窗口");
        // 需要设置可见性  W b
        frame.setVisible(true);
        // 设置窗口大小
        frame.setSize(400,400);
        // 设置背景颜色   color
        frame.setBackground(new Color(85,158,68));
        // 弹出的初始位置
        frame.setLocation(200,200);
        // 设置大小固定
        frame.setResizable(false);
    }
}

运行结果:

import java.awt.*;
public class TestFrame2 {
    public static void main(String[] args) {
        // 展示多个窗口 new
        MyFrame myFarme1 = new MyFrame(100,100,200,200,Color.blue);
        MyFrame myFarme2 = new MyFrame(300,100,200,200,Color.yellow);
        MyFrame myFarme3 = new MyFrame(100,300,200,200,Color.red);
        MyFrame myFarme4 = new MyFrame(300,300,200,200,Color.MAGENTA);
    }
}
class MyFrame extends Frame{
    static int id = 0;// 可能存在多个窗口,我们需要一个计数器
    // 封装
    public MyFrame(int x,int y,int w,int h,Color color){
        super("Myframe+"+(++id));// 调用父类构造器,必须要在子类第一行
        setBackground(color);
        setBounds(x,y,w,h);// 设置初始位置长宽
        setVisible(true);
    }
}

运行结果:

2.Panel面板

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
// Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();// 窗口
        Panel panel = new Panel();// 面板
        // 设置布局 不设置面板panel会置顶
        frame.setLayout(null);
        // 坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(40,161,35));
        // panel 设置坐标,相当与frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(193,15,60));
        // frame.add(panel) 面板添加到窗口里
        frame.add(panel);
        frame.setVisible(true);
        // 监听事件,监听窗口关闭事件    System.exit(0)
        // 适配器模式:
        frame.addWindowListener(new WindowAdapter() {
            // 结束程序
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

运行结果:

3. 布局管理器

  • 流式布局

    import java.awt.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    public class TestFlowLayout {
        public static void main(String[] args){
            Frame frame = new Frame();
            // 组件-按钮
            Button button1 = new Button("button1");
            Button button2 = new Button("button2");
            Button button3 = new Button("button3");
            // 设置为流式布局 按钮 默认居中
            // frame.setLayout(new FlowLayout());
            // frame.setLayout(new FlowLayout(FlowLayout.LEFT)); 左
            frame.setLayout(new FlowLayout(FlowLayout.RIGHT));// 右
            frame.setSize(200,200);
            // 把按钮添加上去
            frame.add(button1);
            frame.add(button2);
            frame.add(button3);
            frame.setVisible(true);
            frame.addWindowListener(new WindowAdapter() {
                // 结束程序
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }
    }
    

    运行结果:

  • 东南西北中

    import java.awt.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    public class TestBorderLayout {
        public static void main(String[] args) {
            Frame frame = new Frame("TestBorderLayout");
            Button east = new Button("East");
            Button north = new Button("North");
            Button west = new Button("West");
            Button south = new Button("South");
            Button center = new Button("Center");
    
            frame.add(east,BorderLayout.EAST);// 把这个按钮添加到这个位置
            frame.add(north,BorderLayout.NORTH);
            frame.add(west,BorderLayout.WEST);
            frame.add(south,BorderLayout.SOUTH);
            frame.add(center,BorderLayout.CENTER);
    
            frame.setSize(200,200);
            frame.setVisible(true);
            frame.addWindowListener(new WindowAdapter() {
                // 结束程序
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }
    }
    

    运行结果:

  • 表格布局
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestFridLayout");

        Button btn1 = new Button("btn1");
        Button btn2 = new Button("btn2");
        Button btn3 = new Button("btn3");
        Button btn4 = new Button("btn4");
        Button btn5 = new Button("btn5");
        Button btn6 = new Button("btn6");

        frame.setLayout(new GridLayout(3,2));// 3行2列
        // 自动填充
        frame.add(btn1);
        frame.add(btn2);
        frame.add(btn3);
        frame.add(btn4);
        frame.add(btn5);
        frame.add(btn6);

        frame.pack();// Java 函数!自动布局
        frame.setVisible(true);
        frame.addWindowListener(new WindowAdapter() {
            // 结束程序
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

运行结果:

练习:

分析过程:

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class ExDemo {
    public static void main(String[] args){
        // 总 Frame
        Frame frame = new Frame();
        frame.setSize(400,300);
        frame.setLocation(300,400);
        frame.setBackground(Color.black);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));
        // 4个面板
        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,2));
        // 上面部分
        p1.add(new Button("East-1"),BorderLayout.EAST);
        p1.add(new Button("West-1"),BorderLayout.WEST);
        p2.add(new Button("p2-btn-1"));
        p2.add(new Button("p2-btn-2"));
        p1.add(p2,BorderLayout.CENTER);
        // 下面部分
        p3.add(new Button("East-1"),BorderLayout.EAST);
        p3.add(new Button("West-1"),BorderLayout.WEST);
        // 中间4个
        for (int i = 0; i < 4; i++) {
            p4.add(new Button("for-"+i));
        }
        p3.add(p4,BorderLayout.CENTER);
        frame.add(p1);
        frame.add(p3);
        frame.addWindowListener(new WindowAdapter() {
            // 结束程序
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

运行结果:

总结:

  1. Frame是一个顶级窗口
  2. Panel无法单独显示,必须添加到某个容器中
  3. 布局管理器
    1. 流失
      2. 东南西北中
      3. 表格
  4. 大小,定位,背景颜色,可见性,监听

4.事件监听

事件监听:当某个事情发生的时候,干什么?

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args){
        // 按下按钮,触发一些事件
        Frame frame = new Frame();
        Button button = new Button("Button");
        // 因为addActionListener()需要一个 ActionListener,所以我们需要构造一个 ActionListener
        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();
        windowClose(frame);// 关闭窗口
        frame.setVisible(true);
    }
    // 关闭窗体事件
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
// 事件监听
class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}

运行结果:

多个按钮,共享一个事件

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionTwo {
    public static void main(String[] args){
        // 两个按钮,实现同一个监听
        // 开始   停止
        Frame frame = new Frame();
        frame.setSize(400,300);
        Button button1 = new Button("start");
        Button button2 = new Button("stop");
        Panel p1 = new Panel(new GridLayout(2,1));

        button2.setActionCommand("button2-stop");
        MyMonitor myMonitor = new MyMonitor();

        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);
        p1.add(button1);
        p1.add(button2);
        frame.setVisible(true);
        frame.add(p1);
        frame.addWindowListener(new WindowAdapter() {
            // 结束程序
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class MyMonitor implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("按钮被点击了:msg"+ e.getActionCommand());
    }
}

运行结果:

5. 输入框TextField监听

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestText01 {
    public static void main(String[] args) {
        // 启动!就一个
        Frame frame = new Frame();
        new MyFrame();
        windowClose(frame);
    }
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class MyFrame extends Frame{
    public MyFrame(){
        TextField testField = new TextField();
        add(testField);
        // 监听这个文本框输入的文字
        MyActionListener2 myActionListener2 = new MyActionListener2();
        // 按下 enter 就会触发这个输入框事件
        testField.addActionListener(myActionListener2);
        // 设置替换编码
        testField.setEchoChar('*');
        setVisible(true);
        pack();
    }
}
class MyActionListener2 implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field = (TextField) e.getSource();// 获得一些资源
        System.out.println(field.getText());// 获得输入框中的文本
        field.setText("");
    }
}

运行结果:

6. 简易计算器,组合+内部类回顾复习!

oop原则:组合,大于继承!

class A extemds B{
    // 继承
}
class A{
    // 组合
    public B b;
}

面向过程写法:

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

// 简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator();
    }
}
// 计算器
class Calculator extends Frame{
    public Calculator(){
        // 3个文本框
        TextField num1 = new TextField(10);// 字符数
        TextField num2 = new TextField(10);// 字符数
        TextField num3 = new TextField(10);// 字符数
        // 1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(num1,num2,num3));
        //1个标签
        Label label = new Label("+");
        // 布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
}
// 监听器类
class MyCalculatorListener implements ActionListener{
    // 获取三个变量
    private TextField num1,num2,num3;
    public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
        this.num1 = num1;
        this.num2 = num2;
        this.num3 = num3;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        // 1.获得加数和被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());
        // 2.将这个值 + 发运算后,放到第三个框
        num3.setText(""+(n1+n2));
        // 3.清除前两个框
        num1.setText("");
        num2.setText("");
    }
}

运行结果:

面向对象写法:

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

// 简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}
// 计算器类
class Calculator extends Frame{
    // 属性
    TextField num1,num2,num3;
    // 方法
    public void loadFrame(){
        // 3个文本框
        num1 = new TextField(10);// 字符数
        num2 = new TextField(10);// 字符数
        num3 = new TextField(10);// 字符数
        // 1个按钮
        Button button = new Button("=");
        Label label = new Label("+");
        button.addActionListener(new MyCalculatorListener(this));
        // 布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
}
// 监听器类
class MyCalculatorListener implements ActionListener{
    // 获取计算器这个对象,在一个类中组合另外一个类
    Calculator calculator = null;
    public MyCalculatorListener(Calculator calculator){
        this.calculator = calculator;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        // 1.获得加数和被加数
        // 2.将这个值 + 发运算后,放到第三个框
        // 3.清除前两个框
        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num2.getText());
        calculator.num3.setText(""+(n1+n2));
        calculator.num1.setText("");
        calculator.num2.setText("");
    }
}

内部类:

更好的包装

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

// 简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}
// 计算器类
class Calculator extends Frame{
    // 属性
    TextField num1,num2,num3;
    // 方法
    public void loadFrame(){
        // 3个文本框
        num1 = new TextField(10);// 字符数
        num2 = new TextField(10);// 字符数
        num3 = new TextField(10);// 字符数
        // 1个按钮
        Button button = new Button("=");
        Label label = new Label("+");
        button.addActionListener(new MyCalculatorListener());
        // 布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
    // 监听器类
    // 内部类最大的好处,就是可以畅通无阻的访问外部属性和方法
    private class MyCalculatorListener implements ActionListener{
        @Override
        public void actionPerformed(ActionEvent e) {
            // 1.获得加数和被加数
            // 2.将这个值 + 发运算后,放到第三个框
            // 3.清除前两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());
            num3.setText(""+(n1+n2));
            num1.setText("");
            num2.setText("");
        }
    }
}

7.画笔

import java.awt.*;
public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}
class MyPaint extends Frame{
    public void loadFrame(){
        setBounds(200,200,600,500);
        setVisible(true);
    }
    // 画笔
    @Override
    public void paint(Graphics g) {
        // 画笔,需要有颜色,画笔可以画画
        // g.setColor(Color.rad);
        // g.drawOval(100,100,100,100);
        g.fillOval(100,100,100,100);// 实心的圆
        // g.setColor(Color.GREEN);
        g.fillRect(150,200,150,200);
        // 养成习惯,画笔用完,将它还原到最初的颜色
    }

运行结果:

8.鼠标监听

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

// 鼠标监听事件
public class TesrMouseListener {
    public static void main(String[] args) {
        new MyFrame("画笔");
    }
}
// 自己的类
class MyFrame extends Frame{
    // 画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
    ArrayList points;
    public MyFrame(String title) {
        super(title);
        setBounds(200,200,400,300);
        // 存鼠标点击的点
        points = new ArrayList<>();
        setVisible(true);
        // 鼠标监听器,针对这个窗口
        this.addMouseListener(new MyMouseListener());
    }

    @Override
    public void paint(Graphics g) {
        // 画画,监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
         Point point = (Point) iterator.next();
         g.setColor(Color.BLUE);
         g.fillOval(point.x,point.y,10,10);
        }
    }
    // 添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }
    // 适配器模式
    private class MyMouseListener extends MouseAdapter{
        // 鼠标 按下,弹起,按住不放
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame frame = (MyFrame) e.getSource();
            // 这个我们点击的时候,就会在界面上产生一个点
            frame.addPaint(new Point(e.getX(),e.getY()));
            // 每次点击鼠标都需要重新画一遍
            frame.repaint();
        }
    }
}

运行结果:

9.窗口监听

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}
class WindowFrame extends Frame {
    public WindowFrame(){
        setBackground(Color.blue);
        setBounds(100,100,200,200);
        setVisible(true);
        this.addWindowListener(
                //匿名内部类
                new WindowAdapter() {
                    // 主要用到
                    // 关闭窗口
                    @Override
                    public void windowClosing(WindowEvent e) {
                        System.out.println("windowClosing");
                        System.exit(0);
                    }
                    // 激活窗口
                    @Override
                    public void windowActivated(WindowEvent e) {
                        WindowFrame source = (WindowFrame) e.getSource();
                        source.setTitle("被激活了");
                        System.out.println("windowActivated");
                    }
                }
        );
    }
}

运行结果:

10.键盘监听

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}
class KeyFrame extends Frame {
    public KeyFrame(){
        setBounds(1,2,300,400);
        setVisible(true);
        this.addKeyListener(new KeyAdapter() {
            // 键盘按下
            @Override
            public void keyPressed(KeyEvent e) {
                // 获得键盘下的键是哪一个,当前的码
                int keyCode = e.getKeyCode(); // 不需要去记录这个数值,直接使用静态属性 VK_XXX
                System.out.println(keyCode);
                if (keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
                // 根据按下不同操作,产生不同结果
            }
        });
    }
}

运行结果:

Swing

1.窗口、面板

import javax.swing.*;
import java.awt.*;

public class JFrameDemo {
    // init();  初始化
    public void init(){
        // 顶级窗口
        JFrame jf = new JFrame("这是一个JFrame窗口");
        jf.setVisible(true);
        jf.setBounds(100,100,200,200);
        jf.setBackground(Color.cyan);
        // 设置文字 JLabel
        JLabel label = new JLabel("欢迎来到德莱联盟");
        jf.add(label);
        // 关闭事件
        jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
    public static void main(String[] args) {
        // 建立一个窗口
        new JFrameDemo().init();
    }
}
import javax.swing.*;
import java.awt.*;

public class JFrameDemo02 {
    public static void main(String[] args) {
        new MyJframe2().init();
    }
}
class MyJframe2 extends JFrame {
    public void init(){
        this.setBounds(10,10,200,300);
        this.setVisible(true);

        JLabel label = new JLabel("欢迎来到德莱联盟");
        this.add(label);
        // 让文本标签居中  设置水平对齐
        label.setHorizontalAlignment(SwingConstants.CENTER);
        // 获得一个容器
        Container container = this.getContentPane();
        container.setBackground(Color.YELLOW);
    }
}

运行结果:

2.弹窗

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

// 主窗口
public class DialogDemo extends JFrame{
    public DialogDemo(){
        this.setVisible(true);
        this.setSize(700,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        // JFrame 放东西,容器
        Container container = this.getContentPane();
        // 绝对布局
        container.setLayout(null);
        // 按钮
        JButton button = new JButton("点击弹出一个对话框"); //创建
        button.setBounds(30,30,200,50);
        // 点击这个按钮的时候,弹出一个弹窗
        button.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                // 弹窗
                new MyDialogDemo();
            }
        });
        container.add(button);
    }

    public static void main(String[] args) {
        new DialogDemo();
    }
}
// 弹窗的窗口
class MyDialogDemo extends JDialog{
    public MyDialogDemo(){
        this.setVisible(true);
        this.setBounds(100,100,500,500);

        Container container = this.getContentPane();
        container.setLayout(null);

        container.add(new Label("Java"));
    }
}

运行结果:

3.标签

图标 ICON

import javax.swing.*;
import java.awt.*;

// 图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {

    private int width;
    private int height;

    public IconDemo(){}

    public IconDemo(int width,int height){
        this.width = width;
        this.height = height;
    }
    public void init(){
        IconDemo iconDemo = new IconDemo(15,15);
        // 图片放在标签,也可以放在按钮上
        JLabel label = new JLabel("icontest",iconDemo,SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
    public static void main(String[] args) {
        new IconDemo().init();
    }

    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);
    }

    @Override
    public int getIconWidth() {
        return this.width;
    }

    @Override
    public int getIconHeight() {
        return this.height;
    }
}

运行结果:

图片 ICON

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame {
    public ImageIconDemo(){
        JLabel label = new JLabel("ImageIcon");
        // 获取图片的地址
        URL url = ImageIconDemo.class.getResource("tx.jpg");

        ImageIcon imageIcon = new ImageIcon(url);
        label.setIcon(imageIcon);
        label.setHorizontalAlignment(SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }
    public static void main(String[] args) {
        new ImageIconDemo();
    }
}

运行结果:

4.面板

JPanel

import javax.swing.*;
import java.awt.*;

public class JPanelDemo extends JFrame {
    public JPanelDemo(){
        Container container = this.getContentPane();
        container.setLayout(new GridLayout(2,1,10,10)); // 间距

        JPanel panel1 = new JPanel(new GridLayout(1,3));
        JPanel panel2 = new JPanel(new GridLayout(1,2));
        JPanel panel3 = new JPanel(new GridLayout(2,1));
        JPanel panel4 = new JPanel(new GridLayout(3,2));

        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel2.add(new JButton("2"));
        panel2.add(new JButton("2"));
        panel3.add(new JButton("3"));
        panel3.add(new JButton("3"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));

        container.add(panel1);
        container.add(panel2);
        container.add(panel3);
        container.add(panel4);

        this.setVisible(true);
        this.setSize(50,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JPanelDemo();
    }
}

运行结果:

JScrollPane

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo(){
        Container container = this.getContentPane();
        // 文本域
        JTextArea textArea = new JTextArea(20,50);
        textArea.setText("Java");
        // Scroll 面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

运行结果:

5.按钮

图片按钮

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo01 extends JFrame {
    public JButtonDemo01(){
        Container container = this.getContentPane();
        // 将一个图片变为图标
        URL resour = JButtonDemo01.class.getResource("tx.jpg");
        Icon icon = new ImageIcon(resour);
        // 把这个图标放在按钮上
        JButton button = new JButton();
        button.setIcon(icon);
        button.setToolTipText("图片按钮");
        // add
        container.add(button);

        this.setVisible(true);
        this.setSize(500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo01();
    }
}

运行结果:

单选按钮

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo02 extends JFrame {
    public JButtonDemo02(){
        Container container = this.getContentPane();
        // 将一个图片变为图标
        URL resour = JButtonDemo01.class.getResource("tx.jpg");
        Icon icon = new ImageIcon(resour);
        // 单选框
        JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
        JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
        JRadioButton radioButton3 = new JRadioButton("JRadioButton03");
        // 由于单选框只能选择一个,分组,一个组中只能选择一个
        ButtonGroup group = new ButtonGroup();
        group.add(radioButton1);
        group.add(radioButton2);
        group.add(radioButton3);

        container.add(radioButton1,BorderLayout.CENTER);
        container.add(radioButton2,BorderLayout.NORTH);
        container.add(radioButton3,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo02();
    }
}

运行结果:

多选按钮

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo03 extends JFrame {
    public JButtonDemo03(){
        Container container = this.getContentPane();
        // 将一个图片变为图标
        URL resour = JButtonDemo01.class.getResource("tx.jpg");
        Icon icon = new ImageIcon(resour);
        // 多选框
        JCheckBox checkBox01 = new JCheckBox("checkBox01");
        JCheckBox checkBox02 = new JCheckBox("checkBox02");

        container.add(checkBox01,BorderLayout.NORTH);
        container.add(checkBox02,BorderLayout.SOUTH);
        
        this.setVisible(true);
        this.setSize(500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo03();
    }
}

运行结果:

6.列表

下拉框

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo01 extends JFrame {
    public TestComboboxDemo01(){
        Container container = this.getContentPane();

        JComboBox status = new JComboBox();

        status.addItem(null);
        status.addItem("正在热映");
        status.addItem("已下架");
        status.addItem("即将上映");

        container.add(status);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo01();
    }
}

运行结果:

列表框

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboboxDemo02 extends JFrame {
    public TestComboboxDemo02(){
        Container container = this.getContentPane();
        // 生成列表的内容
        // String[] contents = {"1","2","3"};
        Vector contents = new Vector();
        // 列表中需要放入内容
        JList jlist = new JList(contents);

        contents.add("zhangsan");
        contents.add("lisi");
        contents.add("wangwu");

        container.add(jlist);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}

运行结果:

应用场景

  • 选择地区,或者一些单个选项(超过两个用多选)
  • 列表,展示信息,一般是动态扩容

7.文本框

文本框

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo03 extends JFrame {
    public TestComboboxDemo03(){
        Container container = this.getContentPane();

        JTextField textField = new JTextField("hello");
        JTextField textField1 = new JTextField("world",20);

        container.add(textField,BorderLayout.NORTH);
        container.add(textField1,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo03();
    }
}

运行结果:

密码框

import javax.swing.*;
import java.awt.*;

public class TestTextDemo02 extends JFrame {
    public TestTextDemo02(){
        Container container = this.getContentPane();

        // 尽量用面板操作

        JPasswordField passwordField = new JPasswordField();
        passwordField.setEchoChar('*');

        container.add(passwordField);
        
        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }
}

运行结果

文本域

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo(){
        Container container = this.getContentPane();
        // 文本域
        JTextArea textArea = new JTextArea(20,50);
        textArea.setText("Java");
        // Scroll 面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

贪吃蛇

StartGame

import javax.swing.*;

public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.setBounds(10,10,900,720);
        frame.setResizable(false); // 窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        // 正常游戏界面都应该在面板上
        frame.add(new GamePanel());

        frame.setVisible(true);
    }
}

Data

import javax.swing.*;
import java.net.URL;

public class Data {
    // 相对路径 tx.jpg
    // 绝对路径 / 相当于当前的项目
    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("statics/up.png");
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon up =new ImageIcon(upURL);
    public static ImageIcon down =new ImageIcon(downURL);
    public static ImageIcon left =new ImageIcon(leftURL);
    public static ImageIcon right =new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

GamePanel

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

// 游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    // 定义蛇的数据结构
    int lenth; // 蛇的长度
    int[] snakeX = new int[600];
    int[] snakeY = new int[500];
    String fx;
    boolean isStart = false; // 游戏是否开始,默认是不开始
    // 定时器 以ms为单位 1000ms = 1s
    Timer timer = new Timer(100,this); // 100毫秒执行一次
    // 食物的坐标
    int foodx;
    int foody;
    Random random = new Random();
    boolean isFail = false; // 游戏是否结束
    int score; // 游戏分数

    // 构造器
    public GamePanel(){
        init();
        // 获得焦点和键盘事件
        this.setFocusable(true); // 获得焦点事件
        this.addKeyListener(this); // 获得键盘监听事件
        timer.start(); // 游戏一开始定时器就启动
    }

    // 初始化方法
    public void init(){
        lenth = 3;
        snakeX[0] = 100;snakeY[0] = 100; // 脑袋的坐标
        snakeX[1] = 75;snakeY[1] = 100; // 第一个身体的坐标
        snakeX[2] = 50;snakeY[2] = 100; // 第二个身体的坐标
        fx = "R"; // 初始化方向向右

        // 把食物随机分布在界面上
        foodx = 25 + 25*random.nextInt(34);
        foody = 75 + 25*random.nextInt(24);

        score = 0; // 初始化游戏分数
    }

    // 画组件 绘制面板,游戏中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g); // 清屏
        // 绘制静态的面板
        this.setBackground(Color.WHITE);
        Data.header.paintIcon(this,g,25,11); // 头部广告栏画上去
        g.fillRect(25,75,850,600); // 默认的游戏界面

        // 画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+lenth,750,35);
        g.drawString("分数"+score,750,55);

        // 画食物
        Data.food.paintIcon(this,g,foodx,foody);

        // 把蛇画上去
        if (fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); // 蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        for (int i = 1; i < lenth; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); // 身体会增加
        }

        // 游戏状态
        if (isStart == false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40)); // 设置字体
            g.drawString("按下空格开始游戏",300,300);
        }
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40)); // 设置字体
            g.drawString("失败,按下空格重新开始",200,300);
        }
    }
    // 键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode(); // 获取按下的键盘

        if(keyCode == KeyEvent.VK_SPACE){
            if (isFail){
                // 重新开始
                isFail = false;
                init();
            }else { // 否则,暂停游戏
                isStart = !isStart; // 取反
            }
            repaint();
        }
        // 键盘控制小蛇走向
        if (keyCode == KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keyCode == KeyEvent.VK_RIGHT){
            fx = "R";
        }else if (keyCode == KeyEvent.VK_UP){
            fx = "U";
        }else if (keyCode == KeyEvent.VK_DOWN){
            fx = "D";
        }
    }

    // 事件监听
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFail == false){ // 如果游戏是开始状态,就让蛇动起来

            // 吃食物
            if (snakeX[0] == foodx && snakeY[0] == foody){
                // 长度 + 1
                lenth++;
                // 每吃一个食物,增加积分
                score = score +10;
                // 再次随机食物
                foodx = 25 + 25*random.nextInt(34);
                foody = 75 + 25*random.nextInt(24);
            }
            // 移动
            for (int i = lenth-1; i > 0; i--){
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }
            // 走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if (snakeX[0] > 850){ snakeX[0] = 25;} // 边界判断
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0] < 25){ snakeX[0] = 850;} // 边界判断
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0] < 75){ snakeY[0] = 650;} // 边界判断
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0] > 650){ snakeY[0] = 75;} // 边界判断
            }
            // 失败判断,撞倒自己就算失败
            for (int i = 1; i < lenth; i++) {
                // 如果头和身体碰撞,那就说明游戏失败
                if (snakeX[i]==snakeX[0] && snakeY[i]==snakeY[0]){
                    isFail = true;
                }
            }
            repaint(); // 重画页面
        }
        timer.start(); // 定时器开启
    }
    @Override
    public void keyReleased(KeyEvent e) {
    }
    @Override
    public void keyTyped(KeyEvent e) {
    }
}

运行结果:

视频链接

posted @ 2021-05-23 15:54  闲着的大叔  阅读(94)  评论(0编辑  收藏  举报