//预加载音乐和音效SimpleAudioEngine::getInstance()->preloadBackgroundMusic(MUSIC_FILE);SimpleAudioEngine::getInstance()->preloadEffect(EFFECT);//播放背景音乐SimpleAudioEngine::getInstance()->playBackgroundMusic(MUSIC_FILE);//停止背景音乐SimpleAudioEngine::getInstance()->stopBackgroundMusic();//暂停背景音乐SimpleAudioEngine::getInstance()->pauseBackgrondMusic();//继续背景音乐SimpleAudioEngine::getInstance()->resumeBackgroundMusic();//播放音效SimpleAudioEngine::getInstance()->playEffect(EFFECT_FILE,false,pitch,pan,gain);//停止音效SimpleAudioEngine::getInstance()->stopEffect();//暂停音效SimpleAudioEngine::getInstance()->pauseEffect();//继续音效SimpleAudioEngine::getInstance()->resumeEffect();//循环播放音效SimpleAudioEngine::getInstance()->playEffect(EFFECT_FILE,true,pitch,pan,gain);//暂停所有音效SimpleAudioEngine::getInstance()->pauseAllEffect();//停止所有音效SimpleAudioEngine::getInstance()->stopAllEffect();//音量调整//音量调整滑块_silderMusicVolume = ControlSlider::create("png","","");_silderMusicVolume ->setValue(0.00f,1.00f,1.0f);_silderMusicVolume ->setSliderPosition();//滑块绑定音量控制事件_silderMusicVolume ->getSlider()->addTargetWithActionForControlEvents(this,cccontrol_selector(HelloWord::musicValueChanged),Control::EventType::VALUE_CHANGED);this->addChild(_silderMusicVolume );//音效调整滑块_silderEffectVolume = ControlSlider::create("png","","");_silderEffectVolume ->setValue(0.00f,1.00f,1.0f);_silderEffectVolume ->setSliderPosition();_silderEffectVolume ->getSlider()->addTargetWithActionForControlEvents(this,cccontrol_selector(HelloWord::effectValueChanged),Control::EventType::VALUE_CHANGED);this->addChild(_silderEffectVolume );//音量相应函数void HelloWord::musicValueChanged(Ref* pSender,Control::EvevtType controlEvent){//将pSender 类型转换为拖动滑块ControlSliderControlSlider * pSlider= dynamic_cast<ControlSlider*>(pSender);const float musicVolume = pSlider->getValue();SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(musicVolume);}//音效相应函数void HelloWord::effectValueChanged(Ref* pSender,Control::EvevtType controlEvent){//将pSender 类型转换为拖动滑块ControlSliderControlSlider * pSlider= dynamic_cast<ControlSlider*>(pSender);const float effectVolume = pSlider->getValue();SimpleAudioEngine::getInstance()->setEffectsVolume(effectVolume );}