velve - Left 4 Dead AI

http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf

Left 4 dead 是98年出的单人僵尸逃亡游戏

  • Robust Behavior Performance
  1. Path finding:
    1. A* + navigation mesh
    2. Move towards "look ahead" point farther down path
    3. use local obstacle ovoidance
  2. Climbing
    1. 过程详见ppt内
    2. 以前的游戏是通过增加climbing point来实现的, 由LD来设定所有的攀爬
    3. 本文的好处是可以让玩家自制content
  • Competent Human Player proxies
    • 就是帮助玩家的小跟班
  • Promote Replayability
    • Replayability:
      • long-term engagement with the game
      • resulting in growth of the game's community.
    • Bad replayability
      • static placement of enemies and loot hinders are bad.
      • multiple sets of manually placed triggers/scripts
    • Active Area Set --beowulf?
    • Spawn periodically by considering player's "emotional intensity"
  • Generate Dramatic Game Pacing

 

posted @ 2013-01-21 15:17  大兵八世  阅读(315)  评论(0)    收藏  举报