velve - Left 4 Dead AI
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
Left 4 dead 是98年出的单人僵尸逃亡游戏
- Robust Behavior Performance
- Path finding:
- A* + navigation mesh
- Move towards "look ahead" point farther down path
- use local obstacle ovoidance
- Climbing
- 过程详见ppt内
- 以前的游戏是通过增加climbing point来实现的, 由LD来设定所有的攀爬
- 本文的好处是可以让玩家自制content
- Competent Human Player proxies
- 就是帮助玩家的小跟班
- Promote Replayability
- Replayability:
- long-term engagement with the game
- resulting in growth of the game's community.
- Bad replayability
- static placement of enemies and loot hinders are bad.
- multiple sets of manually placed triggers/scripts
- Active Area Set --beowulf?
- Spawn periodically by considering player's "emotional intensity"
- Replayability:
- Generate Dramatic Game Pacing
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