重读设计模式——状态
意图
当一个对象的内部状态改变时,改变其行为。
适用于对象的行为由它的状态决定时,或是一个方法中有多个分支,这些分支都依赖于对象的状态。
示例
class ServerState {
public:
virtual void connect() = 0;
};
class Established : public ServerState {
public:
~Established() = default;
static Established& instance() {
static Established instance;
return instance;
}
void connect() override {
cout << "connection is established.\n";
}
private:
Established() = default;
};
class Listening : public ServerState {
public:
~Listening() = default;
static Listening& instance() {
static Listening instance;
return instance;
}
void connect() override {
cout << "connection is listening.\n";
}
private:
Listening() = default;
};
class Closed : public ServerState {
public:
~Closed() = default;
static Closed& instance() {
static Closed instance;
return instance;
}
void connect() override {
cout << "connection is closed.\n";
}
private:
Closed() = default;
};
class Server {
public:
public:
Server() : m_state(&Closed::instance()) { }
void changeState(ServerState* s) {
m_state = s;
}
void connect() {
m_state->connect();
}
private:
ServerState* m_state;
};
int main() {
Server s;
s.connect();
s.changeState(&Listening::instance());
s.connect();
s.changeState(&Closed::instance());
s.connect();
return 0;
}
例如,一个服务器可能有正在监听、已建立连接、服务关闭等状态,当调用连接时,每种状态都会有不同的表示,我们分别使用单例类来表现。当切换状态后,服务被调用同样的连接方法,可以得到不同的结果:
connection is closed.
connection is listening.
connection is closed.

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