kbengine_js_plugins

改动(2017/7/6)

由于Cocos Creator使用严格模式的js,而原本的kbengine_js_plugins是非严格模式的,因此为了兼容和方
便Cocos Creator开发的同学,本人对此脚本做了相应的修改,并共享出来。
1:修改了继承的实现方式(旧版本使用callee,严格模式下不能用callee)
2:变量名的定义(严格模式下,全局变量需要显式声明,并且为了防止全局命名污染,因此在变量名前加入了var声明为局部变量)
3:导出KBEngine对象
4:集成GameObject在该插件中

在Cocos Creator使用此脚本的步骤(2017/7/6)

1:复制此脚本到Creator新建的工程的脚本目录下(不要使用插件模式),请参考cocos官方文档:
http://www.cocos.com/docs/creator/scripting/plugin-scripts.html
http://www.cocos.com/docs/creator/scripting/third-party-module.html

2:然后可以定义自己的实体类文件例如,Account.js 
var KBEngine = require("kbengine");//使用require引入KBEngine
/*-----------------------------------------------------------------------------------------
												entity
-----------------------------------------------------------------------------------------*/
KBEngine.Account = KBEngine.GameObject.extend(
{
	__init__ : function()
	{
		this._super();
		KBEngine.Event.fire("onLoginSuccessfully", KBEngine.app.entity_uuid, this.id, this);
	},
}
3:或者在cocos creator的组件类里面使用,例如:ClientApp.js
var KBEngine = require("kbengine");//使用require引入KBEngine
cc.Class({
	extends: cc.Component,

	properties: {
		ip : "127.0.0.1",
		port:"20013",
	},

	// use this for initialization
	onLoad: function () {
		var args = new KBEngine.KBEngineArgs();
		args.ip = this.ip;
		args.port = this.port;
		KBEngine.create(args);
	},
});

Usage

1: Create KBEngine
	// Initialization
	var args = new KBEngine.KBEngineArgs();
	
	args.ip = "127.0.0.1";
	args.port = 20013;
	KBEngine.create(args);

2: Implment the KBE defined entity (including the client part)
	See: kbengine\kbengine_demos_assets\scripts\entities.xml,hasClient="true" need to implment
		<Account hasClient="true"></Account>
		<Monster hasClient="true"></Monster>
		<Gate hasClient="true"></Gate>
		<Space/>

		KBEngine.Account = KBEngine.Entity.extend(
		{
			// entity initialization
			__init__ : function()
			{
				this._super();
			}
		}

	Call entity server method
		entity.baseCall("base_func", 1, "arg2", "argN")
		entity.cellCall("cell_func", 1, "arg2", "argN")

3: Monitor KBE-plugins event
	For example:
		var StartSceneLayer = Class.extend({
		{
			installEvents : function()
			{
				KBEngine.Event.register("onConnectionState", this, "onConnectionState");
			}

			onConnectionState : function(success)
			{
				// KBE-plugins event fired
			}
		}

4: Fire events to the KBE-plugins
	For example:
		KBEngine.Event.fire("login", this.usernamebox.getString(), this.passwordbox.getString(), "kbengine_cocos2d_js_demo");  

KBE-Plugin fire-out events(KBE => Unity):

Entity events:
	onEnterWorld
		Description: 
			Entity enter the client-world.

		Event-datas: 
			Enity
			

	onLeaveWorld
		Description: 
			Entity leave the client-world.

		Event-datas: 
			Enity

	onEnterSpace
		Description: 
			Player enter the new space.

		Event-datas: 
			Enity

	onLeaveSpace
		Description: 
			Player enter the space.

		Event-datas: 
			Enity

	onCreateAccountResult
		Description: 
			Create account feedback results.

		Event-datas: 
			uint16: retcode
				http://kbengine.org/docs/configuration/server_errors.html

			bytes: datas
				If you use third-party account system, the system may fill some of the third-party additional datas.

	onControlled
		Description: 
			Triggered when the entity is controlled or out of control.

		Event-datas: 
			Enity
			bool: isControlled

	onLoseControlledEntity
		Description: 
			Lose controlled entity.

		Event-datas: 
			Enity

	set_position
		Description: 
			Sets the current position of the entity.

		Event-datas: 
			Enity

	set_direction
		Description: 
			Sets the current direction of the entity.

		Event-datas: 
			Enity

	updatePosition
		Description: 
			The entity position is updated, you can smooth the moving entity to new location.

		Event-datas: 
			Enity

Protocol events:
	onVersionNotMatch
		Description: 
			Engine version mismatch.

		Event-datas: 
			string: clientVersion
			string: serverVersion

	onScriptVersionNotMatch
		Description: 
			script version mismatch.

		Event-datas: 
			string: clientScriptVersion
			string: serverScriptVersion

	Loginapp_importClientMessages
		Description: 
			Importing the message protocol for loginapp and client.

		Event-datas: 
			No datas.

	Baseapp_importClientMessages
		Description: 
			Importing the message protocol for baseapp and client.

		Event-datas: 
			No datas.

	Baseapp_importClientEntityDef
		Description: 
			Protocol description for importing entities.

		Event-datas: 
			No datas.

Login and Logout status:
	onLoginBaseapp
		Description: 
			Login to baseapp.

		Event-datas: 
			No datas.

	onReloginBaseapp
		Description: 
			Relogin to baseapp.

		Event-datas: 
			No datas.

	onKicked
		Description: 
			Kicked of the current server.

		Event-datas: 
			uint16: retcode
				http://kbengine.org/docs/configuration/server_errors.html

	onLoginFailed
		Description: 
			Login failed.

		Event-datas: 
			uint16: retcode
				http://kbengine.org/docs/configuration/server_errors.html

	onLoginBaseappFailed
		Description: 
			Login baseapp failed.

		Event-datas: 
			uint16: retcode
				http://kbengine.org/docs/configuration/server_errors.html

	onReloginBaseappFailed
		Description: 
			Relogin baseapp failed.

		Event-datas: 
			uint16: retcode
				http://kbengine.org/docs/configuration/server_errors.html

	onReloginBaseappSuccessfully
		Description: 
			Relogin baseapp success.

		Event-datas: 
			No datas.

Space events:
	addSpaceGeometryMapping
		Description: 
			The current space is specified by the geometry mapping.
			Popular said is to load the specified Map Resources.

		Event-datas: 
			string: resPath

	onSetSpaceData
		Description: 
			Server spaceData set data.

		Event-datas: 
			int32: spaceID
			string: key
			string value

	onDelSpaceData
		Description: 
			Server spaceData delete data.

		Event-datas: 
			int32: spaceID
			string: key

Network events:
	onConnectionState
		Description: 
			Status of connection server.

		Event-datas: 
			bool: success or fail

	onDisconnected
		Description: 
			Status of connection server.

		Event-datas: 
			No datas.

KBE-Plugin fire-in events(Unity => KBE):

createAccount
		Description: 
			Create new account.

		Event-datas: 
			string: accountName
			string: password
			bytes: datas
				Datas by user defined.
				Data will be recorded into the KBE account database, you can access the datas through the script layer.
				If you use third-party account system, datas will be submitted to the third-party system.
			

login
		Description: 
			Login to server.

		Event-datas: 
			string: accountName
			string: password
			bytes: datas
				Datas by user defined.
				Data will be recorded into the KBE account database, you can access the datas through the script layer.
				If you use third-party account system, datas will be submitted to the third-party system.

reloginBaseapp
		Description: 
			Relogin to baseapp.

		Event-datas: 
			No datas.

resetPassword
		Description: 
			Reset password.

		Event-datas: 
			string: accountName

newPassword
		Description: 
			Request to set up a new password for the account.
			Note: account must be online

		Event-datas: 
			string: old_password
			string: new_password

bindAccountEmail
		Description: 
			Request server binding account Email.
			Note: account must be online

		Event-datas: 
			string: emailAddress


开源地址:
https://github.com/scanor/kbengine_js_plugins

posted on 2018-12-09 08:04  &大飞  阅读(354)  评论(0编辑  收藏  举报

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