摘要:
1.ex2D的渲染机制 (高效的原因)在以往的2D插件中,渲染方式是每个sprite单独渲染,由Unity负责Dynamic Batching。在新版ex2D中,我们经过严谨的优化实现了独立的dynamic batching,从而获得了超越以往的渲染效率。ex2D将场景划分为不同的layer,所有sprite都通过所在的layer进行渲染。Layer之间按照渲染次序进行排列,只要设置了layer,就能保证不同layer之间的sprite的正确渲染次序。而些都可以用ex2D Scene Editor很方便的进行编辑。此外layer中的不同sprite允许使用各自的material,用户拥有是否合 阅读全文
posted @ 2013-09-22 10:53
小糊涂的超级blog
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摘要:
Delphi for Android (aka Delphi XE5 aka RAD Studio XE5) has appearedBlimey, that took me by surprise (again)! I figured it was coming fairly soon, but I didn’t realise quite that soon.Anyway,Delphi XE5is here (as isRAD Studio XE5and siblings), as Tim Del Chiaro on hisDelphi Insider blog.TheTrial Edit 阅读全文
posted @ 2013-09-12 10:36
小糊涂的超级blog
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