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摘要: 最新版了.修了很多bug.Photon 3.4http://doc.exitgames.com/en/onpremise/current/reference/version-history/photon-3-4-releaseSDK: 3.4.13.5874Released: 2014-02-19Photon Native Core v.3.4.1.2521Photon Native Core v.3.4.1.2521NewPSCS-1415:Photon Redistributable (with redistributable licenses) SDKPSCS-1761:Support 阅读全文
posted @ 2014-03-20 11:35 小糊涂的超级blog 阅读(826) 评论(0) 推荐(0) 编辑
摘要: 没错 这就是用DelphiXe5 打造的.最流行的 Flappy bird!呵呵.转Delphi XE5 Firemonkey Flappy Bird Clone from fmxexpress 阅读全文
posted @ 2014-03-08 15:36 小糊涂的超级blog 阅读(250) 评论(0) 推荐(0) 编辑
摘要: http://download.xamarin.com/GTKforWindows/Windows/gtk-sharp-2.12.22.msi我以前装的旧版unity 再装了新的版本以后 mono developer 一直打不开. 直到看了 官方提示. 装了一下 竟然就好了.看看这位兄弟 centos 上也可以跑monodeveloper http://www.cnblogs.com/SW515/p/3199743.html看这样子估计 photon server 也能在centos上跑. 这样的话倒是很方便了.:( 貌似不支持的。 阅读全文
posted @ 2014-01-18 11:31 小糊涂的超级blog 阅读(520) 评论(0) 推荐(0) 编辑
摘要: Happy New Year!Delphi XE5 Update 2Recent VCL enhancementsNew product features for old product usersreFind for search/replace with PCREMobile coding topicsDEP & ASLR in Windows projectsDelphi XE5 Update 2If you're a user of Delphi XE5 or RAD Studio XE5, then unless you've been hiding unde 阅读全文
posted @ 2014-01-13 17:31 小糊涂的超级blog 阅读(311) 评论(0) 推荐(0) 编辑
摘要: ◇ string manipulation in game development-C # in Unity -It is about the various string● defined as the declaration of a string variablestring s = "string";※ s leading lowercase● addition of stringstring a = "string A"; string b = "string B"; string c; and add the / / st 阅读全文
posted @ 2014-01-03 17:55 小糊涂的超级blog 阅读(341) 评论(0) 推荐(0) 编辑
摘要: Comparing Xamarin and Delphi XE5 to Xcode for Cross Platform Mobile App DevelopmentIf you are considering developing cross-platform mobile apps, two of the platforms you may encounter are Xamarin and Delphi XE5.I created the starter application for a Master Detail app for iPad using Xamarin and Delp 阅读全文
posted @ 2013-12-30 01:31 小糊涂的超级blog 阅读(522) 评论(0) 推荐(0) 编辑
摘要: 最近这一周从上周五晚上加完班回家夜里都12点了. 又赶紧送孩子去儿童医院 .. 就肺炎住院了. 真是有啥别有病呢. 悲剧的是我周三夜里陪了一夜后. 转天晚上也发烧了..周四 周五输了两天液. 这病毒咋这么厉害呢.. 这倒霉的空气. pm2.5 xxx 没法活了. 住了8天 一个高配 macbook 进去了. 有时候就想啊, 真是又该归零了.所以劝各位, 没买的赶紧买, 转化为生产力. 放着那真不叫钱了. 人家同屋的 虽说是农民大哥, 可花起钱来比咱爽快多了。donews一直没办法登陆. 更新不了了. 耽误了好几篇blog.photon cloud 最近的进展:1. 实现了房间模式与mmo共存. 阅读全文
posted @ 2013-12-23 22:52 小糊涂的超级blog 阅读(1115) 评论(0) 推荐(0) 编辑
摘要: 基于Photon 的 PUN+ 如何自动实现RPC呼叫的.简单说函数标记成 RPC 类型的.void Hello(){ Debug.Log("Hello"); PhotonView.RPC("DoHello");}[RPC]void DoHello(){}然后通过Static的ServerSettings 在Editor中 来扫描所有标记有RPC的函数 变成 RPCShortcut list .因为版本一致的客户端这个列表顺序才会一致.也就是说才会保证调用不出错.房间模式嘛. 就是靠互相 RPC 主动调用来完成的. 比如: 我 Hello 一下. 同时也 阅读全文
posted @ 2013-11-28 17:36 小糊涂的超级blog 阅读(1403) 评论(0) 推荐(0) 编辑
摘要: OptionsMany of these relate toUnity3d command line argumentsBatch Mode - should be left enabled usually, enables the Unity -batchmodeNo graphics - on Windows only, do not initialize a graphics device during a build to avoid errors when running without a good GPU. Equivalent to -nographics command li 阅读全文
posted @ 2013-11-28 16:03 小糊涂的超级blog 阅读(699) 评论(0) 推荐(0) 编辑
摘要: Your script code is compiled into DLLs (assemblies) by the editor. When you build for iOS, these assemblies are converted into Arm machine code. This process is called AOT (ahead-of-time) compilation. Well, in fact, the Mono tools are spitting out Arm assembler, which is theAssembly-CSharp.dll.sfile 阅读全文
posted @ 2013-11-28 15:59 小糊涂的超级blog 阅读(288) 评论(0) 推荐(0) 编辑
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