glPushMatrix()/glPopMatrix() & glLoadMatrixf()
glPushMatrix()/glPopMatrix() & glLoadMatrixf()
这三个函数你搞清楚了没?
头大啊..
http://www.gamedev.net/community/forums/topic.asp?topic_id=489879
command                 result
glLoadMatrixf(A)       stack = [A]
glPushMatrix()         stack = [A, A]
glMultMatrixf(B)       stack = [BA, A]
glPopMatrix()          stack = [A]
glMultMatrixf(B) stack = [AB, A]
http://www.youtube.com/watch?v=MaFMsecZn88 来看看我这两天的进展吧.
http://www.khronos.org/opengles/documentation/opengles1_0/html/glFrustum.html
原理.
glLoadIdentity
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http://www.khronos.org/opengles/documentation/opengles1_0/html/index-thematic.html
函数接口说明文档.
    
Never giveup. Thanks the world.
 
                    
                     
                    
                 
                    
                 
                
            
         
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浙公网安备 33010602011771号