Unity3D改变粒子运行速度

ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleSystem.particleCount];
particleCount = particleSystem.GetParticles(particles);
for(int i = 0; i < particleCount; i++)
{
particles[i].velocity = new Vector3(particleSpeed, 0, 0);
}
particleSystem.SetParticles(particles, particleCount);

posted on 2016-02-23 16:17  陈二狗  阅读(2045)  评论(0编辑  收藏  举报

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