摘要: You can use the #version command as the first line of your shader to specify GLSL version: #version 120 void main() { gl_FragColor = vec4(1.0); } GLSL 阅读全文
posted @ 2017-01-22 02:32 VZXM 阅读(2772) 评论(0) 推荐(0) 编辑