学习笔记 - BSP To Building | Houdini Engine for UE4
https://www.youtube.com/watch?v=-xmHLC67IXg
LESSON & PROJECT FILE: https://www.sidefx.com/tutorials/bsp-to-building-ue4/
Learn how to use Geometry Brushes [BSP] from Unreal Engine with Houdini Engine and how to use them as an input for a building generator. The building generator is included in SideFX Labs so you don't have to build it from scratch. The tool is fast and can, in realtime, convert the geometry brushes into nice looking buildings based on custom modular models. To import BSP brushes you will need to have the Houdini Engine V2 for Unreal.
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1,创建带object merge或者带input的hda

2, Unreal中用创建好的hda关联好Brush Edit几何体,打开同步即可打开同步(在不需要的时候,可以关闭)

3,生成建筑,主要是基于building_generator和building_generator_utility。(!基于老python,新的python3版本无法使用,其实是print的问题,修改hda中python的print即可)

4,building_generator(Labs) : 利用常规的建筑特点快速生成规则建筑,比如墙,墙角,门,窗
The building generator can accellerate that workflow by importing the low res buildings, slice buildings into floors, identify regions for corners and ledges, and replace those identified sections with high resolution 'modules'.
building generator可以通过导入低分辨率建筑来加速工作流,将建筑分割成楼层,确定角落和窗台的区域,并用高分辨率的“模块”替换那些已识别的部分。
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