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1.对象池PoolManager namespace kernal { public class PoolManager : MonoBehaviour { //“缓冲池”集合 public static Dictionary<string, Pools> PoolsArray = new Dict
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posted @ 2018-09-13 11:05
_萧朗
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对象池Pools(主要调用方法功能) namespace kernal { public class Pools : MonoBehaviour { [HideInInspector] public Transform ThisGameObjectPosition; //本类挂载游戏对象位置 pub
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posted @ 2018-09-12 18:57
_萧朗
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2.对象池PoolOption(方法功能) //单类型缓冲对象管理(单模池操作管理)功能: 激活、收回、预加载等。 namespace kernal { [System.Serializable] public class PoolOption { public GameObject Prefab;
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posted @ 2018-09-11 10:58
_萧朗
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ColorCtr控制颜色渐变 public class ColorCtr : MonoBehaviour { public static global_color Instance; //方便外部调用 public float speed = 1F; //定义速度 public GameObject
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posted @ 2018-09-10 20:45
_萧朗
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UI3D转2D平面显示UI3DTo2D血条显示: using UnityEngine; using System.Collections; public class UI3DTo2D : MonoBehaviour { private GameObject _TargetEnemyObj; //目标
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posted @ 2018-09-09 12:13
_萧朗
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LoadScene场景异步加载 using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LoadScene: MonoBeha
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posted @ 2018-09-06 13:30
_萧朗
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Lean_Touch控制移动 using UnityEngine; using System.Collections; using System.Collections.Generic; using Lean.Touch; public class Lean_Touch: MonoBehaviour
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posted @ 2018-09-05 09:46
_萧朗
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BuildAssetBundles文件打包: public class BuildAssetBundlesTest : Editor { //定义打包文件路径 public static string sourpath = Application.dataPath + "/Res"; //窗口打包按
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posted @ 2018-09-04 12:57
_萧朗
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读Exce文件写入到json文件汇总: //命名空间 using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; using Ex
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posted @ 2018-08-31 14:34
_萧朗
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Easy Touch 摇感控制人物移动 public class joystick : MonoBehaviour { public float Speed; //定义速度 private CharacterController CC; //定义人称控制器 //代码启动 private void O
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posted @ 2018-08-30 15:58
_萧朗
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