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using System;using System.Data;using System.Data.SqlClient; namespace View{ public class GetDatabase { private string strSQL; //与SQL Server的连接字符串设置 //
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posted @ 2019-05-05 10:10
_萧朗
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1.打开单个文件,获取文件名 private void On_Click(){ string filename=""; OpenFileDialog Dialog = new OpenFileDialog(); Dialog.Filter = "(*.ifc)|"; if (Dialog.ShowD
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posted @ 2019-04-30 10:31
_萧朗
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String数据转Matrix矩阵 private Matrix String_To_Matrix(string str) { int[] Remove_Num = new int[10]; int Remove_Int = 0; string Str_One = str; //{ {M11:1 M
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posted @ 2019-01-03 14:35
_萧朗
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//存文件方法 public void Save_File_Info(string Save_Path) { //根据路径,创建文件和数据流 FileStream FS = new FileStream(Save_Path, FileMode.Create); StreamWriter SW = n
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posted @ 2019-01-03 14:12
_萧朗
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XNA 中3D模型的显示: ModelMeshPart[] meshParts; Model start_model; Matrix[] dq_model_transforms; Matrix view = Matrix.CreateLookAt(new Vector3(72.93132f, 67.
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posted @ 2018-12-25 15:45
_萧朗
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XNA项目基础 using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using M
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posted @ 2018-12-21 11:22
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using UnityEngine; using System.Collections; using System.IO; using System.Collections.Generic; using System.Globalization; using UnityEngine.Networki
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posted @ 2018-11-27 17:58
_萧朗
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using UnityEngine; using System.Collections; using System.IO; using System.Net; using System; using UnityEditor; public class WWWLoad : MonoBehaviour
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posted @ 2018-11-20 14:11
_萧朗
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using UnityEngine; using UnityEngine.UI; using System.Collections; using MojingSample.CrossPlatformInput; public class transforms : MonoBehaviour { pu
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posted @ 2018-11-15 15:36
_萧朗
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using UnityEngine; using UnityEngine.UI; using System.Collections; public class transforms : MonoBehaviour { public Text[] texts;//屏幕显示 public Transfo
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posted @ 2018-11-12 12:43
_萧朗
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