using UnityEngine;

using UnityEngine.UI;

using System.Collections;

public class transforms : MonoBehaviour

{

    public Text[] texts;//屏幕显示

    public Transform textss;//焦点坐标

    public GameObject[] cameras;//移动camera物体

    public int VSpeed=3;//移动速度

 

    private float times = 0;//间隔时间

    private float newTime_Distance = 0;//当前位移

    private float beforeTime_Distance = 0;//上一帧位移

 

    public void  newDistance()

    {

        //camera的Z轴变化距离

        beforeTime_Distance = textss.position.z;

    }

    void Update()

    {

        newDistance();//    每帧调一下

        if (Mathf.Abs(newTime_Distance - beforeTime_Distance) >= 0.001f)//当前帧距离-上一帧距离的绝对值>=时间

        {

            times = 0;

            newTime_Distance = beforeTime_Distance;

            texts[0].text = Time.time.ToString();

        }

        else

        {

            times += Time.deltaTime;//时间累加

            if (times >= 2)

            {

                texts[3].text = times.ToString();

                for (int i = 0; i < cameras.Length; i++)

                {

                    //texts[0].text = (num_i++).ToString();

                    cameras[i].transform.Translate(Vector3.forward * VSpeed * Time.deltaTime);//向前移动

                }

            }

        }

    }

}

 注:此方法在mojing sdk for unity之后,通过轴坐标进行编写,如有更好的方法或者不懂,请评论在下方......

posted on 2018-11-12 12:43  _萧朗  阅读(303)  评论(0编辑  收藏  举报