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/// <summary> /// 更新触摸事件 /// </summary> private void UpdateTouchEvent() { if (Input.touchCount>0) { if (Input.GetTouch(0).phase== TouchPhase.Began) { 阅读全文
posted @ 2024-06-14 17:32
SummerTrainnn
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摘要:
using Obi; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEng 阅读全文
posted @ 2024-06-14 16:43
SummerTrainnn
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