Unity触摸屏触摸事件定义
/// <summary>
/// 更新触摸事件
/// </summary>
private void UpdateTouchEvent()
{
if (Input.touchCount>0)
{
if (Input.GetTouch(0).phase== TouchPhase.Began)
{
//Input.mousePosition = Input.GetTouch(0).position;
}
else if (Input.GetTouch(0).phase == TouchPhase.Moved)
{
}
else if(Input.GetTouch(0).phase == TouchPhase.Ended)
{
}
}
}

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