#include <algorithm>
#include <cstdint>
#include <iomanip>
#include <iostream>
#include <limits>
#include <numeric>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
using i32 = std::int32_t;
using i64 = std::int64_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;
using pii = std::pair<i32, i32>;
using pll = std::pair<i64, i64>;
using vi = std::vector<i32>;
using vll = std::vector<i64>;
using vpii = std::vector<pii>;
using vpll = std::vector<pll>;
void solve();
int main()
{
std::cin.tie(nullptr)->sync_with_stdio(false);
solve();
}
double get_length(i32 n)
{
double sum{0};
for (i32 i = 1; i <= n; ++i)
{
sum += 1.0 / (2 * i);
}
return sum;
}
void solve()
{
std::cout << "Cards Overhang\n";
i32 n;
bool endl = false;
while (std::cin >> n)
{
if (endl)
{
std::cout << '\n';
}
std::cout << std::setw(5) << std::right << n;
std::cout << std::setw(10) << std::right << std::fixed << std::setprecision(3) << get_length(n);
endl = true;
}
}