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fastbuild进行ue4 shader连编

2019-11-26 10:19 by kk20161206, 2560 阅读, 收藏,
摘要: 参考https://github.com/fastbuild/fastbuild/issues/539中 wsj0000 上传的代码, 根据 wout276所说,将 FShaderCompileUtilities::DoWriteTasks in ShaderCompiler.cpp里的: for 阅读全文

ue4 采样cubemap

2019-10-19 11:38 by kk20161206, 1500 阅读, 收藏,
摘要: MobileBasePassPixelShader.usf文件里 SpecularIBL的计算: 阅读全文

SV_POSITION

2019-08-17 14:36 by kk20161206, 1385 阅读, 收藏,
摘要: SV_POSITION semantic has different meaning when used in vertex and pixel shader respectively. It is a position in clip space in vertex shader and scre 阅读全文

unity——删除fbx 默认材质

2020-03-10 21:31 by kk20161206, 1284 阅读, 收藏,
摘要: 删除fbx默认材质:https://www.jianshu.com/p/632869a87848 https://zhuanlan.zhihu.com/p/27271879 using System; using System.Collections; using System.Collection 阅读全文

ue4导入staticMesh

2020-01-15 21:04 by kk20161206, 1245 阅读, 收藏,
摘要: SContentBrowser::ImportAsset(inPath) UAssetToolsImpl::ImportAssetsWithDialog(destPath) UAssetToolsImpl::ImportAssets UAssetToolsImpl::ImportAssetsInte 阅读全文
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