Unity —— Dropdown 多次重复点击返回事件 UI_AlwaysCallback_Dropdown (转)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

/// <summary>
/// 每次都点击都回调 Dropdown
/// </summary>
public class UI_AlwaysCallback_Dropdown : Dropdown
{
    public bool m_AlwaysCallback = false;
    public void ShowController()
    {
        base.Show();
        Transform toggleRoot = transform.Find("Dropdown List/Viewport/Content");
        Toggle[] toggleList = toggleRoot.GetComponentsInChildren<Toggle>(false);
        for (int i = 0; i < toggleList.Length; i++)
        {
            Toggle temp = toggleList[i];
            temp.onValueChanged.RemoveAllListeners();
            temp.isOn = false;
            temp.onValueChanged.AddListener(x => OnSelectItemEx(temp));
        }
    }

    public override void OnPointerClick(PointerEventData eventData)
    {
        ShowController();
    }

    public void OnSelectItemEx(Toggle toggle)
    {
        if (!toggle.isOn)
        {
            toggle.isOn = true;
            return;
        }

        int selectedIndex = -1;
        Transform tr = toggle.transform;
        Transform parent = tr.parent;
        for (int i = 0; i < parent.childCount; i++)
        {
            if (parent.GetChild(i) == tr)
            {
                // Subtract one to account for template child.
                selectedIndex = i - 1;
                break;
            }
        }

        if (selectedIndex < 0)
            return;
        if (value == selectedIndex && m_AlwaysCallback)
            onValueChanged.Invoke(value);
        else
            value = selectedIndex;
        Hide();
    }
}

 

Editor

using UnityEditor;
using UnityEditor.UI;

[CustomEditor(typeof(UI_AlwaysCallback_Dropdown), true)]
[CanEditMultipleObjects]
public class UI_AlwaysCallback_Dropdown_Editor : DropdownEditor
{
    SerializedProperty m_AlwaysCallback;
    protected override void OnEnable()
    {
        base.OnEnable();
        m_AlwaysCallback = serializedObject.FindProperty("m_AlwaysCallback");
    }

    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        EditorGUILayout.PropertyField(m_AlwaysCallback);
        serializedObject.ApplyModifiedProperties();
    }
}

 

转:https://www.cnblogs.com/qq2351194611/p/15670378.html

posted on 2022-12-30 10:50  嗜睡的熊大  阅读(246)  评论(0编辑  收藏  举报

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